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General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="PeterWeller" data-source="post: 3985177" data-attributes="member: 55795"><p>I think 2E made a decent stab at this by giving Fighters and their ilk followers. There seemed to be a sense that if Wizards could destroy kingdoms, Fighters could build them. There were a lot of problems with this set up, but it is one of the avenues with which you can balance the Fighter and Wizard's overall world affecting power. </p><p></p><p>4E looks like it's trying to balance the Fighter and Wizard's per encounter effectiveness by giving Fighters powers and limiting the scope of what Wizards can do in a fight.</p><p></p><p>The middle ground requires tinkering with the Wizard's toolbox and giving the Fighter one. The first isn't too difficult; start by taking away the stuff that allows them to do stuff that should be another class's forte. The second requires pinning down what a fighter does when he isn't fighting and carving a niche around it. This would be a lot easier if it weren't for the Warlord. That class seems like it's going to take the tactical planning and general military acumen angle. One angle you could carve out for fighters would be the practical side of combat. Fighters know weapons and could know the ins and outs of big weapons, siege weapons. They could also know how to prepare a position. This could create a great synergy between the Fighter and the Warlord; the former sets up the fortifications; the latter leads from them. The problem is this still isn't as "cool" as being able to teleport, transmute matter, or summon forth magical guardians.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3985177, member: 55795"] I think 2E made a decent stab at this by giving Fighters and their ilk followers. There seemed to be a sense that if Wizards could destroy kingdoms, Fighters could build them. There were a lot of problems with this set up, but it is one of the avenues with which you can balance the Fighter and Wizard's overall world affecting power. 4E looks like it's trying to balance the Fighter and Wizard's per encounter effectiveness by giving Fighters powers and limiting the scope of what Wizards can do in a fight. The middle ground requires tinkering with the Wizard's toolbox and giving the Fighter one. The first isn't too difficult; start by taking away the stuff that allows them to do stuff that should be another class's forte. The second requires pinning down what a fighter does when he isn't fighting and carving a niche around it. This would be a lot easier if it weren't for the Warlord. That class seems like it's going to take the tactical planning and general military acumen angle. One angle you could carve out for fighters would be the practical side of combat. Fighters know weapons and could know the ins and outs of big weapons, siege weapons. They could also know how to prepare a position. This could create a great synergy between the Fighter and the Warlord; the former sets up the fortifications; the latter leads from them. The problem is this still isn't as "cool" as being able to teleport, transmute matter, or summon forth magical guardians. [/QUOTE]
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Can the Fighter be Real and Equal to spellcasters?
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