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General Tabletop Discussion
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Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="Hussar" data-source="post: 3985191" data-attributes="member: 22779"><p>((Bold mine))</p><p></p><p>That's not really accurate. Balance does not mean equal. Balance means that two things have valid options at the same time. </p><p></p><p>Fighters at high levels in 3e can only keep up with casters if they carry around loads of magic items. And, even then, they're still sucking hind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> most of the time. At 10th level, the wizard is blasting multiple foes per round with 10d6 damage attacks. The fighter can probably do that kind of damage to a single target, but, beyond that, he's far and away less effective.</p><p></p><p>The balancing mechanic would then be to nerf down the wizard some and bring up the fighter some. Perhaps make something like Whirlwind attack actually not suck. A feat that allows the fighter to make a rushing attack where he can get extra attacks and move at the same time. The Dervish PrC went some ways in this direction. PHB 2 and Bo9S also made efforts to do the same.</p><p></p><p>I don't believe that balance means that all classes must be able to do exactly the same thing every time. That's one kind of balance, but, not the only one.</p><p></p><p></p><p></p><p>Correct me if I'm wrong, but, didn't wizards get followers too? I know they did in 1e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3985191, member: 22779"] ((Bold mine)) That's not really accurate. Balance does not mean equal. Balance means that two things have valid options at the same time. Fighters at high levels in 3e can only keep up with casters if they carry around loads of magic items. And, even then, they're still sucking hind :):):) most of the time. At 10th level, the wizard is blasting multiple foes per round with 10d6 damage attacks. The fighter can probably do that kind of damage to a single target, but, beyond that, he's far and away less effective. The balancing mechanic would then be to nerf down the wizard some and bring up the fighter some. Perhaps make something like Whirlwind attack actually not suck. A feat that allows the fighter to make a rushing attack where he can get extra attacks and move at the same time. The Dervish PrC went some ways in this direction. PHB 2 and Bo9S also made efforts to do the same. I don't believe that balance means that all classes must be able to do exactly the same thing every time. That's one kind of balance, but, not the only one. Correct me if I'm wrong, but, didn't wizards get followers too? I know they did in 1e. [/QUOTE]
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