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General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3985530" data-attributes="member: 15999"><p>In my experience a fighter's damage generally IS good enough in actual games. I have seen casters struggle with SR to a greater degree than melee types struggle with DR. I have seen high-level foes usually make their saving throws. I have seen a fighter's Shock Trooper Leap Attack as <em>reliable</em> for a TON of damage and possible cleaves. I have seen a high-level rogue's TWF Sneak Attack cuisinart, core-only, shred most foes. The primary core magic item that would have really thrown off the balance was the bead of karma, and I NEVER saw that in a single game. On CharOp boards or the Internet, sure, but not actual play.</p><p></p><p>Yes, a druid can destroy an army with Control Winds, and a wizard's Fireball is always useful against groups. But against a BBEG, the melee types usually do more damage IME. </p><p></p><p>Now, Complete Arcane would have wrecked this balance had it been widely used in the games I was in. Arcane Mastery would have made most SR irrelevant (combined with Spell Penetration, very little has SR more than CR+12), and there were too many no-SR spells in the book. CArc also made possible some really nasty no-save-you-die combinations, like Sudden Maximized Split Ray Enervation (this was used in one session of my 3.5 experience). Complete Arcane gave wizards a power boost they didn't need. I don't even know what no-save or no-SR spells are in Spell Compendium, PHBII, or Complete Mage.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3985530, member: 15999"] In my experience a fighter's damage generally IS good enough in actual games. I have seen casters struggle with SR to a greater degree than melee types struggle with DR. I have seen high-level foes usually make their saving throws. I have seen a fighter's Shock Trooper Leap Attack as [I]reliable[/I] for a TON of damage and possible cleaves. I have seen a high-level rogue's TWF Sneak Attack cuisinart, core-only, shred most foes. The primary core magic item that would have really thrown off the balance was the bead of karma, and I NEVER saw that in a single game. On CharOp boards or the Internet, sure, but not actual play. Yes, a druid can destroy an army with Control Winds, and a wizard's Fireball is always useful against groups. But against a BBEG, the melee types usually do more damage IME. Now, Complete Arcane would have wrecked this balance had it been widely used in the games I was in. Arcane Mastery would have made most SR irrelevant (combined with Spell Penetration, very little has SR more than CR+12), and there were too many no-SR spells in the book. CArc also made possible some really nasty no-save-you-die combinations, like Sudden Maximized Split Ray Enervation (this was used in one session of my 3.5 experience). Complete Arcane gave wizards a power boost they didn't need. I don't even know what no-save or no-SR spells are in Spell Compendium, PHBII, or Complete Mage. [/QUOTE]
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Can the Fighter be Real and Equal to spellcasters?
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