Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourthBear" data-source="post: 3985726" data-attributes="member: 55846"><p>I would agree with of those points. At high levels, the use of offensive spells was effectively nerfed by 1) Spell Resistance 2) High opponent saves and 3) various blanket opponent immunities to many "save or lose" effects. Since melee combat generally wasn't so constrained, it was a more reliable way to do damage (assuming the character had sufficient ability to get to his opponent). Non-combat magic was generally nerfed by hand-wavy use of unspecified magical wards and extraplanar effects to disrupt teleportation and similar magics.</p><p></p><p>Overall, I don't think that really the best solution, since it resulted in "fixing" arcane magic drastically increasing the number of wasted spells on the part of the spellcaster. Save or lose spells became so powerful that they *had* to fail regularly, or the opponents would drop like flies. You got situations like that of the two clerics fighting in Order of the Stick, where they simply toss death and paralysis magic back and forth at each for round after round until one finally rolls a 1.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3985726, member: 55846"] I would agree with of those points. At high levels, the use of offensive spells was effectively nerfed by 1) Spell Resistance 2) High opponent saves and 3) various blanket opponent immunities to many "save or lose" effects. Since melee combat generally wasn't so constrained, it was a more reliable way to do damage (assuming the character had sufficient ability to get to his opponent). Non-combat magic was generally nerfed by hand-wavy use of unspecified magical wards and extraplanar effects to disrupt teleportation and similar magics. Overall, I don't think that really the best solution, since it resulted in "fixing" arcane magic drastically increasing the number of wasted spells on the part of the spellcaster. Save or lose spells became so powerful that they *had* to fail regularly, or the opponents would drop like flies. You got situations like that of the two clerics fighting in Order of the Stick, where they simply toss death and paralysis magic back and forth at each for round after round until one finally rolls a 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
Top