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Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="Spinachcat" data-source="post: 3986763" data-attributes="member: 37588"><p>Many other RPGs have warriors equal to wizards. </p><p></p><p>Tunnels & Trolls got the balance right in the 1970s by having warriors do tremendous damage at high levels. My 5th level T&T warrior can kill several orcs in a single attack. He can hack down a small dragon alone and without magical items. </p><p></p><p>RuneQuest and Stormbringer have plenty of warriors who equal the wizards by the sheer ability to attack, parry and dodge out of danger. My archer with 120% in Bow will impale 24% and critically impale 12% of the time. Few wizards are going to survive a crit impale in those game systems. </p><p></p><p>Most well-balanced point-based games have warriors equal to wizards. Define a warriors ability to swing his sword in a vicious arc as a melee-range area effect and pump the damage and now watch the warrior slice through rooms full of enemies. I have run Savage Worlds fantasy and the melee vs. magic heroes were well balanced. </p><p></p><p>BTW, I have run OD&D where Fighters add their level to their damage. This does wonders to make the Fighter much more notable on the battlefield. Considering that I use only D6 for damage for all 1H weapons, that bonus really means something.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 3986763, member: 37588"] Many other RPGs have warriors equal to wizards. Tunnels & Trolls got the balance right in the 1970s by having warriors do tremendous damage at high levels. My 5th level T&T warrior can kill several orcs in a single attack. He can hack down a small dragon alone and without magical items. RuneQuest and Stormbringer have plenty of warriors who equal the wizards by the sheer ability to attack, parry and dodge out of danger. My archer with 120% in Bow will impale 24% and critically impale 12% of the time. Few wizards are going to survive a crit impale in those game systems. Most well-balanced point-based games have warriors equal to wizards. Define a warriors ability to swing his sword in a vicious arc as a melee-range area effect and pump the damage and now watch the warrior slice through rooms full of enemies. I have run Savage Worlds fantasy and the melee vs. magic heroes were well balanced. BTW, I have run OD&D where Fighters add their level to their damage. This does wonders to make the Fighter much more notable on the battlefield. Considering that I use only D6 for damage for all 1H weapons, that bonus really means something. [/QUOTE]
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Can the Fighter be Real and Equal to spellcasters?
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