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General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="apoptosis" data-source="post: 3988371" data-attributes="member: 3226"><p>I dont mind the part about the player sacrificing rounds for a large effect, for me as a player that is fun.</p><p></p><p>There can definitely be issues for some individuals with the risk type of magic as you mentioned, i just don't happen to think it is an issue for my gaming style (like all of this it is personal preference)</p><p></p><p>While I definitely can see good design aspects in 4E for certain playstyles, from what i have read 4E is not really the design i would enjoy for my general fantasy campaign (though sounds like it would definitely be very fun for a one-shot dungeoncrawl like Tomb of Horrors or White Plume Mountain type module)</p><p></p><p>I have specific aesthetics for a fantasy game (i generally run them) and one of the basics is that magic is more powerful than mundane equivalents but with far higher risks and prices. The characters actually end up sharing the spotlight as magic is not used indiscriminately. </p><p></p><p>I know others might not really have the same aesthetic and some have other game issues which are of more importance (like all characters capable of the same scope of results).</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3988371, member: 3226"] I dont mind the part about the player sacrificing rounds for a large effect, for me as a player that is fun. There can definitely be issues for some individuals with the risk type of magic as you mentioned, i just don't happen to think it is an issue for my gaming style (like all of this it is personal preference) While I definitely can see good design aspects in 4E for certain playstyles, from what i have read 4E is not really the design i would enjoy for my general fantasy campaign (though sounds like it would definitely be very fun for a one-shot dungeoncrawl like Tomb of Horrors or White Plume Mountain type module) I have specific aesthetics for a fantasy game (i generally run them) and one of the basics is that magic is more powerful than mundane equivalents but with far higher risks and prices. The characters actually end up sharing the spotlight as magic is not used indiscriminately. I know others might not really have the same aesthetic and some have other game issues which are of more importance (like all characters capable of the same scope of results). [/QUOTE]
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Can the Fighter be Real and Equal to spellcasters?
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