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Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="Campbell" data-source="post: 3988950" data-attributes="member: 16586"><p>What it all boils down to, for me at least, is that the current spell casting balancing mechanisms tie my hands when it comes to adventure design, enough so that I moved my fantasy gaming over to Mutants and Masterminds despite its lack of fantasy resources. Attrition based design, espicially when different classes use divergent attrition rates, requires a certain adventure structure in order to work appropriately. Personally, I prefer having the freedom to design adventures without considering how many encounters are needed within the scope of a given day in order for fighters and wizards to both have a chance to shine. Besides, I don't like how spell casters tend to play a more integral role in the big climatic showdowns than those classes with a lower rate of attrition.</p><p></p><p>I think we've had this argument before.</p></blockquote><p></p>
[QUOTE="Campbell, post: 3988950, member: 16586"] What it all boils down to, for me at least, is that the current spell casting balancing mechanisms tie my hands when it comes to adventure design, enough so that I moved my fantasy gaming over to Mutants and Masterminds despite its lack of fantasy resources. Attrition based design, espicially when different classes use divergent attrition rates, requires a certain adventure structure in order to work appropriately. Personally, I prefer having the freedom to design adventures without considering how many encounters are needed within the scope of a given day in order for fighters and wizards to both have a chance to shine. Besides, I don't like how spell casters tend to play a more integral role in the big climatic showdowns than those classes with a lower rate of attrition. I think we've had this argument before. [/QUOTE]
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Can the Fighter be Real and Equal to spellcasters?
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