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Can the GM cheat?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6120140" data-attributes="member: 32740"><p>DM is... mostly free to fudge unless it's been agreed otherwise, and once again we see how important it is to discuss with players prior to beginning the campaign what they expect from the campaign and how the DM intends to run it. This issue is the result of a lack of communication. The DM didn't explain his "story trumps all" approach. Players didn't explain their dissatisfaction with it when they experienced it.</p><p></p><p>Personally I believe that it's not only the DM's right to fudge it's the DM's JOB to fudge - but not anytime, anywhere. It requires <u>judicious </u>use. That DM fudges best who fudges least. In a game where the DM is making arbitrary decisions constantly in order to keep some PC's down and lift others up then it's going to show. The players whose PC's are being kept DOWN are going to react negatively and react most strongly. They would have every right to do so. In a game where the DM has expressly allowed any and every type of character to be created, to then turn about and by repeated actions demonstrate that, no, in fact any and every character is NOT being allowed, players have every right to object in the strongest possible terms including packing up and leaving. They should have, however, attempted to discuss it rather than just walk out.</p><p></p><p>I think the problems started with the very idea for the campaign. Allowing characters who are effectively 20th level to mix with characters who are effectively 3rd level and then fudging to make them equally challenging is like... trying to race NASCAR cars against riding lawnmowers and expecting the NASCAR drivers not to notice and complain about never being able to shift out of first gear while the lawnmowers are having JATO rockets strapped on to them. What other result could you have possibly expected?</p><p></p><p>A campaign that had such disparate characters <em>might </em>work I suppose, but no version of the game is designed for it.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6120140, member: 32740"] DM is... mostly free to fudge unless it's been agreed otherwise, and once again we see how important it is to discuss with players prior to beginning the campaign what they expect from the campaign and how the DM intends to run it. This issue is the result of a lack of communication. The DM didn't explain his "story trumps all" approach. Players didn't explain their dissatisfaction with it when they experienced it. Personally I believe that it's not only the DM's right to fudge it's the DM's JOB to fudge - but not anytime, anywhere. It requires [U]judicious [/U]use. That DM fudges best who fudges least. In a game where the DM is making arbitrary decisions constantly in order to keep some PC's down and lift others up then it's going to show. The players whose PC's are being kept DOWN are going to react negatively and react most strongly. They would have every right to do so. In a game where the DM has expressly allowed any and every type of character to be created, to then turn about and by repeated actions demonstrate that, no, in fact any and every character is NOT being allowed, players have every right to object in the strongest possible terms including packing up and leaving. They should have, however, attempted to discuss it rather than just walk out. I think the problems started with the very idea for the campaign. Allowing characters who are effectively 20th level to mix with characters who are effectively 3rd level and then fudging to make them equally challenging is like... trying to race NASCAR cars against riding lawnmowers and expecting the NASCAR drivers not to notice and complain about never being able to shift out of first gear while the lawnmowers are having JATO rockets strapped on to them. What other result could you have possibly expected? A campaign that had such disparate characters [I]might [/I]work I suppose, but no version of the game is designed for it. [/QUOTE]
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