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Can the GM cheat?
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<blockquote data-quote="timASW" data-source="post: 6121318" data-attributes="member: 6698787"><p>Maybe its not necessarily the fudging itself, but the degree of fudging. </p><p></p><p>Its all good to say our story trumps the dice, sometimes I GM that way, so I know what you mean. But theres a line between the story being the highest priority and players feeling like their playing out an ammy novelists story with no real choices. And those dice results ARE choices. </p><p></p><p>I think its a matter of priorities, a GM should rate his priorities before his campaign, to himself even if to no one else. Things like fun, fear, drama, challenge, story, grittyness and gamism. </p><p></p><p>If your story is at 10, your gamism is at 1 and fun is somewhere around a 5 your going to have issues with a lot of players. The same thing if the numbers are reversed. </p><p></p><p>IME the ideal campaign has story at a 6, gamism at a 4 and Fun at a 9. The highest rating being fun means your going to have to watch your players reactions mid campaign and react to them, potentially changing your story/gamism, numbers or any other factor as the campaign progresses. </p><p></p><p>Getting mad at people for having a preferred game style is not going to help anyone though.</p></blockquote><p></p>
[QUOTE="timASW, post: 6121318, member: 6698787"] Maybe its not necessarily the fudging itself, but the degree of fudging. Its all good to say our story trumps the dice, sometimes I GM that way, so I know what you mean. But theres a line between the story being the highest priority and players feeling like their playing out an ammy novelists story with no real choices. And those dice results ARE choices. I think its a matter of priorities, a GM should rate his priorities before his campaign, to himself even if to no one else. Things like fun, fear, drama, challenge, story, grittyness and gamism. If your story is at 10, your gamism is at 1 and fun is somewhere around a 5 your going to have issues with a lot of players. The same thing if the numbers are reversed. IME the ideal campaign has story at a 6, gamism at a 4 and Fun at a 9. The highest rating being fun means your going to have to watch your players reactions mid campaign and react to them, potentially changing your story/gamism, numbers or any other factor as the campaign progresses. Getting mad at people for having a preferred game style is not going to help anyone though. [/QUOTE]
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