Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can the GM cheat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gdonwallace" data-source="post: 6123461" data-attributes="member: 6682814"><p>That's quite the interesting question.</p><p></p><p>GM's and cheating. </p><p></p><p>I think there is a balance that can be achieved. If I have an encounter that I want to go a specific way, because of the story I have in mind, I might fudge a die roll or cause a certain event happen that could push things in the direction I want. As a GM, I know how I want things to go. Players are the complete unknown. So a fudge to move things in a direction, I do it. </p><p></p><p>Out right cheating, where I roll dice and then declare whatever I want. I don't do that. Sure there are times I REALLY want things to happen a certain way; but it doesn't always happen that way. So I have to do what I can to keep things on the story line. All that being said, as the GM I am here to present the game and re-act to what the players do. I will let the dice lay where they will for the most part. If a lvl 1 character picks a fight with a lvl 20 character and dies...so be it. </p><p></p><p>Also, part of the problem was the difference in levels. An encounter needs to balance the power of the PC's vs. the bad guy. If you had players who's characters were that far apart in power; there is no way to have a balanced encounter. If the pc's were closer in lvl, it would have been a lot better for everyone involved.</p></blockquote><p></p>
[QUOTE="gdonwallace, post: 6123461, member: 6682814"] That's quite the interesting question. GM's and cheating. I think there is a balance that can be achieved. If I have an encounter that I want to go a specific way, because of the story I have in mind, I might fudge a die roll or cause a certain event happen that could push things in the direction I want. As a GM, I know how I want things to go. Players are the complete unknown. So a fudge to move things in a direction, I do it. Out right cheating, where I roll dice and then declare whatever I want. I don't do that. Sure there are times I REALLY want things to happen a certain way; but it doesn't always happen that way. So I have to do what I can to keep things on the story line. All that being said, as the GM I am here to present the game and re-act to what the players do. I will let the dice lay where they will for the most part. If a lvl 1 character picks a fight with a lvl 20 character and dies...so be it. Also, part of the problem was the difference in levels. An encounter needs to balance the power of the PC's vs. the bad guy. If you had players who's characters were that far apart in power; there is no way to have a balanced encounter. If the pc's were closer in lvl, it would have been a lot better for everyone involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can the GM cheat?
Top