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General Tabletop Discussion
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Can the GM cheat?
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<blockquote data-quote="Kingreaper" data-source="post: 6124873" data-attributes="member: 83870"><p>The world is his. The Player Characters are the players.</p><p></p><p>The Game is <u>everyone's</u>. The GM doesn't OWN the game, they run it.</p><p></p><p>If you start taking over the PCs, whether overtly or through continuous fudging, you are <u>overstepping the role of a GM</u></p><p></p><p></p><p>This <strong>never</strong> needs to involve fudging; unless either: A) the GM fails to set up the scenario properly or B) The players make it their goal to ensure that outcome doesn't occur.</p><p></p><p>In case A, the GM is fudging to make up for their own failure to plan. I've done this, I'm not proud of it but I have.</p><p>In case B, the GM is fudging in order to render the players actions pointless. This is unacceptable.</p><p></p><p></p><p>I disagree. The GM has no more right to fudge than the players do, unless agreed otherwise by the group.</p><p></p><p></p><p>Too much fudging is the same as going "I'll decide the outcome of every challenge".</p><p></p><p>Even if you have permission to fudge, fudging is a LIMITED occurence. Fudge once every three sessions, and no-one will care except the most hardcore dice-fall-where-they-may. Fudge three times every session and most people will disapprove.</p><p></p><p>Fudge ten times a session, and you're playing the wrong game.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 6124873, member: 83870"] The world is his. The Player Characters are the players. The Game is [U]everyone's[/U]. The GM doesn't OWN the game, they run it. If you start taking over the PCs, whether overtly or through continuous fudging, you are [U]overstepping the role of a GM[/U] This [B]never[/B] needs to involve fudging; unless either: A) the GM fails to set up the scenario properly or B) The players make it their goal to ensure that outcome doesn't occur. In case A, the GM is fudging to make up for their own failure to plan. I've done this, I'm not proud of it but I have. In case B, the GM is fudging in order to render the players actions pointless. This is unacceptable. I disagree. The GM has no more right to fudge than the players do, unless agreed otherwise by the group. Too much fudging is the same as going "I'll decide the outcome of every challenge". Even if you have permission to fudge, fudging is a LIMITED occurence. Fudge once every three sessions, and no-one will care except the most hardcore dice-fall-where-they-may. Fudge three times every session and most people will disapprove. Fudge ten times a session, and you're playing the wrong game. [/QUOTE]
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