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General Tabletop Discussion
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Can the GM cheat?
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<blockquote data-quote="hopeless" data-source="post: 6124879" data-attributes="member: 36349"><p>The answer is yes GM's can cheat I even had one gm admit he did so because he thought certain players were annoying and I thought the way he did it was wrong by declaring each hit was a critical when there are other ways of handling it.</p><p></p><p>Oh that door you opened had a glyph on it, you have no idea where you are, whilst you're waiting here run this character and I'll get back to you once your character wakes up...</p><p></p><p>What annoyed me was when he deliberately misintrepretated rules to accomodate his decisions when he had an insanity glyph effect someone who couldn't even see the glyph and came across as particularly spiteful unless it was concerning someone he felt was important part of his gaming group.</p><p></p><p>I usually roll out in full view and if I fudge its because I run the game for the mutual enjoyment of the group not to "win" I've made some decisions that have been queried but I still listened.</p><p></p><p>In regards to the above would they have willingly accepted running a more appropriately levelled character if something separated their higher level characters from the rest of the party say a door that when opened sends the party to certain parts of the dungeon except being so obviously powerful the higher level characters discover they've been stuck on another plane and by the time they get back the other party has gained a few levels to even out the difference...</p><p></p><p>Would that be acceptable to your players if it was specifically to make the game more enjoyable to all of them or are they truly fixated on those higher level characters that you might be better off having the other create higher level characters of their own to accomodate the entire group?</p></blockquote><p></p>
[QUOTE="hopeless, post: 6124879, member: 36349"] The answer is yes GM's can cheat I even had one gm admit he did so because he thought certain players were annoying and I thought the way he did it was wrong by declaring each hit was a critical when there are other ways of handling it. Oh that door you opened had a glyph on it, you have no idea where you are, whilst you're waiting here run this character and I'll get back to you once your character wakes up... What annoyed me was when he deliberately misintrepretated rules to accomodate his decisions when he had an insanity glyph effect someone who couldn't even see the glyph and came across as particularly spiteful unless it was concerning someone he felt was important part of his gaming group. I usually roll out in full view and if I fudge its because I run the game for the mutual enjoyment of the group not to "win" I've made some decisions that have been queried but I still listened. In regards to the above would they have willingly accepted running a more appropriately levelled character if something separated their higher level characters from the rest of the party say a door that when opened sends the party to certain parts of the dungeon except being so obviously powerful the higher level characters discover they've been stuck on another plane and by the time they get back the other party has gained a few levels to even out the difference... Would that be acceptable to your players if it was specifically to make the game more enjoyable to all of them or are they truly fixated on those higher level characters that you might be better off having the other create higher level characters of their own to accomodate the entire group? [/QUOTE]
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