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Can the GM cheat?
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<blockquote data-quote="GameOgre" data-source="post: 6124932" data-attributes="member: 57914"><p>I would argue that the responsibility for creating a enjoyable game environment is a player one and not really a good DM goal. The DM should optimally be impartial. He shouldn't help or hinder the parties pursuits and should act as a indifferent Judge or median by witch players can view the fictional world.</p><p></p><p>If I as a player decide to attack the kings guard the DM's responsibility to the game is to bring the matter to its natural conclusion. It would ruin our fun to have him suddenly alter the Kings Guard to make it a fitting challenge for our level ect. It's our dumb arses that decided to take on the Kings Guard at 3rd level! Or our call if we want to take them out at 17th. Either way I'm fine with the result as long as it isn't false. False really can only mean altered from what the DM thinks it should be to fit the party.</p><p></p><p>Some of the best games I have EVER played resulted in my characters death.</p><p></p><p>Some of the worst games I have EVER played resulted in my character continuing on.</p><p></p><p></p><p>It is not important if my character lives or dies. It is important to feel the thrill of danger,the joys of success and yes,now and then to feel the despair and agony of defeat. The thing is....in Pathfinder even Death is a lie. The End often means until later.</p><p></p><p>I do agree that too much death is a bad thing. </p><p></p><p>Sometimes bad things happen for a reason though. Sometimes I need to be reminded to run away from some fights. Sometimes someone else needs to learn to do there job better in a fight. Death teaches us like no other teacher.</p><p></p><p>Rotten Luck as well as Outrageous fortune are equal opportunity visitors. If you curtail one from the table it weakens and lessens the fun.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6124932, member: 57914"] I would argue that the responsibility for creating a enjoyable game environment is a player one and not really a good DM goal. The DM should optimally be impartial. He shouldn't help or hinder the parties pursuits and should act as a indifferent Judge or median by witch players can view the fictional world. If I as a player decide to attack the kings guard the DM's responsibility to the game is to bring the matter to its natural conclusion. It would ruin our fun to have him suddenly alter the Kings Guard to make it a fitting challenge for our level ect. It's our dumb arses that decided to take on the Kings Guard at 3rd level! Or our call if we want to take them out at 17th. Either way I'm fine with the result as long as it isn't false. False really can only mean altered from what the DM thinks it should be to fit the party. Some of the best games I have EVER played resulted in my characters death. Some of the worst games I have EVER played resulted in my character continuing on. It is not important if my character lives or dies. It is important to feel the thrill of danger,the joys of success and yes,now and then to feel the despair and agony of defeat. The thing is....in Pathfinder even Death is a lie. The End often means until later. I do agree that too much death is a bad thing. Sometimes bad things happen for a reason though. Sometimes I need to be reminded to run away from some fights. Sometimes someone else needs to learn to do there job better in a fight. Death teaches us like no other teacher. Rotten Luck as well as Outrageous fortune are equal opportunity visitors. If you curtail one from the table it weakens and lessens the fun. [/QUOTE]
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