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Can the GM cheat?
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<blockquote data-quote="Ryltar" data-source="post: 6124965" data-attributes="member: 19393"><p>Absolutely. If the players attack the king's renowned champion (i.e. higher-level NPCs) at 3rd level, this is stupidity and warrants PC death.</p><p></p><p>However, consider the opposite scenario: 10th level PCs encounter level 2 bandits on the road. Due to a string of bad rolls, a PC dies in what you as the DM had planned as a random encounter to liven up a boring journey. Now, the position is certainly valid that even high-level PCs are not invulnerable and that bad luck can happen to everyone. However, neither does the PC want to lose his character nor does the DM want to lose the character and all his/her plot connections due to mere coincidence. Realistic? Perhaps, insofar as that is possible in a fantasy RPG. Good for the game? I would disagree. A situation like the above may not be a problem where resurrection is available, but depending on the tone of your campaign that is not always the case. In such a case, I would always let fun override pseudo-realism in my game.</p></blockquote><p></p>
[QUOTE="Ryltar, post: 6124965, member: 19393"] Absolutely. If the players attack the king's renowned champion (i.e. higher-level NPCs) at 3rd level, this is stupidity and warrants PC death. However, consider the opposite scenario: 10th level PCs encounter level 2 bandits on the road. Due to a string of bad rolls, a PC dies in what you as the DM had planned as a random encounter to liven up a boring journey. Now, the position is certainly valid that even high-level PCs are not invulnerable and that bad luck can happen to everyone. However, neither does the PC want to lose his character nor does the DM want to lose the character and all his/her plot connections due to mere coincidence. Realistic? Perhaps, insofar as that is possible in a fantasy RPG. Good for the game? I would disagree. A situation like the above may not be a problem where resurrection is available, but depending on the tone of your campaign that is not always the case. In such a case, I would always let fun override pseudo-realism in my game. [/QUOTE]
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Can the GM cheat?
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