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Can the GM cheat?
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<blockquote data-quote="ExploderWizard" data-source="post: 6126350" data-attributes="member: 66434"><p>Players have a right to know what kind of game they are signing up for. Managing expectations is part of being a GM. If the players are really wanting an honest game, and are more than willing to take thier lumps when deaths occur, how is cheating and engineering outcomes making things more fun for the players? If I was promised an honest game and the GM fudges to prevent my character from dying then the GM HAS in fact, made the game no fun for me in a personal way. </p><p></p><p>If the players desire for a satisfying story is thier primary source of fun, then tinkering around behind the screen to get outcomes that suit the story isn't really cheating because the game is being conducted as the players prefer it to be. </p><p></p><p>So the only badwrongfun in my opinion is not providing the style of game that was advertised. Promising one type of game and running another IS cheating.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6126350, member: 66434"] Players have a right to know what kind of game they are signing up for. Managing expectations is part of being a GM. If the players are really wanting an honest game, and are more than willing to take thier lumps when deaths occur, how is cheating and engineering outcomes making things more fun for the players? If I was promised an honest game and the GM fudges to prevent my character from dying then the GM HAS in fact, made the game no fun for me in a personal way. If the players desire for a satisfying story is thier primary source of fun, then tinkering around behind the screen to get outcomes that suit the story isn't really cheating because the game is being conducted as the players prefer it to be. So the only badwrongfun in my opinion is not providing the style of game that was advertised. Promising one type of game and running another IS cheating. [/QUOTE]
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