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Can the GM cheat?
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<blockquote data-quote="Jhaelen" data-source="post: 6128771" data-attributes="member: 46713"><p>Yes, but imagine for a second that the Star Wars movies were based on the adventures of a RPG group. Then the dice would have decided that Obi Wan died and Luke survived. It might have been the other way around and the story would have been just as interesting, just different.</p><p></p><p>Now look at the original Dragonlance books: They are actually based on an RPG campaign. When they started playing that campaign the players surely didn't know who'd survive until the end. It's only after the campaign has finished that you know it and can retell the story as if it had been scripted right from the beginning. </p><p></p><p>Reading the novel you wouldn't be able to tell the difference, i.e. if it was scripted all along or if it was just the (random) outcome of how the campaign played out.</p><p></p><p>When playing a Star Wars campaign you don't play Luke who's destined to destroy the Death Star. You simply play one of several young adventurers, any of whom may turn out _after the fact_ to have been destined to destroy the Death Star. _Or_ the Death Star isn't destroyed by any of the pcs after all, and the story develops in a completely different way. To me, that's the whole point of roleplaying rather than reading a novel or watching the movie. If my character's decisions and actions cannot influence the story in any way I'd feel I'm wasting my time.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6128771, member: 46713"] Yes, but imagine for a second that the Star Wars movies were based on the adventures of a RPG group. Then the dice would have decided that Obi Wan died and Luke survived. It might have been the other way around and the story would have been just as interesting, just different. Now look at the original Dragonlance books: They are actually based on an RPG campaign. When they started playing that campaign the players surely didn't know who'd survive until the end. It's only after the campaign has finished that you know it and can retell the story as if it had been scripted right from the beginning. Reading the novel you wouldn't be able to tell the difference, i.e. if it was scripted all along or if it was just the (random) outcome of how the campaign played out. When playing a Star Wars campaign you don't play Luke who's destined to destroy the Death Star. You simply play one of several young adventurers, any of whom may turn out _after the fact_ to have been destined to destroy the Death Star. _Or_ the Death Star isn't destroyed by any of the pcs after all, and the story develops in a completely different way. To me, that's the whole point of roleplaying rather than reading a novel or watching the movie. If my character's decisions and actions cannot influence the story in any way I'd feel I'm wasting my time. [/QUOTE]
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