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Can the GM cheat?
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<blockquote data-quote="pemerton" data-source="post: 6129098" data-attributes="member: 42582"><p>Agreed.</p><p></p><p>To me, this is quite different from fudging dice. You are stating a chance of success (be it read out of a rulebook or stipulated ad hoc) and presumably the players can now spend their resources (items, spells, etc) to improve those chances - and then roll their dice!</p><p></p><p>Agreed. I think it is using dice for task resolution, but then <em>not</em> using them, is the issue here.</p><p></p><p>An alternative here is the Burning Wheel approach - the original die roll stands, and then the player generates enough bonuses to turn the initial failure into a success.</p><p></p><p>This is why I prefer a system that reliably delivers good pacing by following the rules.</p><p></p><p>It really seems to me like you could benefit from a system that will deliver these sorts of results by following the rules, rather than requiring departure from them. As I mentioned upthread, I think MHRP might fit the bill.</p><p></p><p>As a solution to this I prefer a system where rotten luck can't lead to PC death - eg because players have Fate Points they can spend to make their own luck.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6129098, member: 42582"] Agreed. To me, this is quite different from fudging dice. You are stating a chance of success (be it read out of a rulebook or stipulated ad hoc) and presumably the players can now spend their resources (items, spells, etc) to improve those chances - and then roll their dice! Agreed. I think it is using dice for task resolution, but then [I]not[/I] using them, is the issue here. An alternative here is the Burning Wheel approach - the original die roll stands, and then the player generates enough bonuses to turn the initial failure into a success. This is why I prefer a system that reliably delivers good pacing by following the rules. It really seems to me like you could benefit from a system that will deliver these sorts of results by following the rules, rather than requiring departure from them. As I mentioned upthread, I think MHRP might fit the bill. As a solution to this I prefer a system where rotten luck can't lead to PC death - eg because players have Fate Points they can spend to make their own luck. Agreed. [/QUOTE]
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