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Can the GM cheat?
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<blockquote data-quote="timASW" data-source="post: 6129975" data-attributes="member: 6698787"><p>When it comes to fudging I generally fudge for drama and pacing. </p><p></p><p>I dont do a ton of combats, I try to spend an hour or so of each 4-5 hour session in combat. But some sessions are much more combat heavy....</p><p></p><p>In those sessions sometimes players curbstomp every encounter mainly by dumbluck, and in those cases I will say some enemies hit that didnt and roll damage. Not in a way that will kill or seriously hamper the party, but in a way that gives that sense that "yes these guys are dangerous, we arent at a picnic". Which requires very few hits in all actuality. </p><p></p><p>And sometimes the party gets in fights that should be winnable and over and over they are just getting hammered by repeated dumb luck. In those cases I might make some bad guys miss. Never that last shot that drops a character, that one lands. But if they've really been beat up that day I might make some hits miss and just narrate it in a way that seems dramatic (subdual damage is a good substitute). Again, hopefully not enough to make the difference between winning and losing, but enough to make the outcome seem much more on the hairs edge between them whichever way it eventually falls. </p><p></p><p>And to be honest we all do it. That decision to have archers shoot at the tanks instead of the wizards? Yeah thats fudging. </p><p></p><p>Intelligent archers would pincushion the guys in robes first. You start chanting? After the guy in robes dies your next no matter what your wearing. </p><p></p><p>See someone wearing holy symbols? he dies after the wizards. Thats just basic logic. Unless your enemies are high enough level that they expect the cleric to be able to resurrect, then he dies before the wizards. </p><p></p><p>Frankly unless your organized monsters are having 1 tough monster engage your tanks in face to face battle while everyone else ranges or tumbles to the back row your fudging. </p><p></p><p>Its really just about how you do it.</p></blockquote><p></p>
[QUOTE="timASW, post: 6129975, member: 6698787"] When it comes to fudging I generally fudge for drama and pacing. I dont do a ton of combats, I try to spend an hour or so of each 4-5 hour session in combat. But some sessions are much more combat heavy.... In those sessions sometimes players curbstomp every encounter mainly by dumbluck, and in those cases I will say some enemies hit that didnt and roll damage. Not in a way that will kill or seriously hamper the party, but in a way that gives that sense that "yes these guys are dangerous, we arent at a picnic". Which requires very few hits in all actuality. And sometimes the party gets in fights that should be winnable and over and over they are just getting hammered by repeated dumb luck. In those cases I might make some bad guys miss. Never that last shot that drops a character, that one lands. But if they've really been beat up that day I might make some hits miss and just narrate it in a way that seems dramatic (subdual damage is a good substitute). Again, hopefully not enough to make the difference between winning and losing, but enough to make the outcome seem much more on the hairs edge between them whichever way it eventually falls. And to be honest we all do it. That decision to have archers shoot at the tanks instead of the wizards? Yeah thats fudging. Intelligent archers would pincushion the guys in robes first. You start chanting? After the guy in robes dies your next no matter what your wearing. See someone wearing holy symbols? he dies after the wizards. Thats just basic logic. Unless your enemies are high enough level that they expect the cleric to be able to resurrect, then he dies before the wizards. Frankly unless your organized monsters are having 1 tough monster engage your tanks in face to face battle while everyone else ranges or tumbles to the back row your fudging. Its really just about how you do it. [/QUOTE]
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