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Can the GM cheat?
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<blockquote data-quote="pemerton" data-source="post: 6131122" data-attributes="member: 42582"><p>As Gygax explained in his version of AD&D, the world of D&D is not a stop-motion world. The turn sequence is an abstraction.</p><p></p><p>Opportunity actions, swift actions, immediate actions, reactions etc are all mechanical devices intended to break down that sense of stop-motion action, and to foster verisimilitude. They're n more "magical" than a fighter's bonus attacks in AD&D (which certaintly don't represent the ability to strike multiple times per minute - as Gygax explains, everyone is already assumed to be striking multiple times per minute, and that's all abstracted into the roll to hit).</p><p></p><p>I don't play WoW, but as I understand it "aggro" is an AI targetting algorithm.</p><p></p><p>Marking is closer to an "unluck" token - the player of the marking PC has placed a token on the marked creature, which means that the GM suffers certain consequences (a penalty to hit, exposure to an additional attack from the marking PC, etc) if s/he has the marked creature undertake particular actions. What marking corresponds to in the game is highly variable - for paladins and swordmages it is often magic in the literal sense, but for fighters and warlords (who get some marking effects) it can be the sort of stuff that [MENTION=6696971]Manbearcat[/MENTION] describes upthread, or even sometimes pure metagame, as an "unluck" token would be.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6131122, member: 42582"] As Gygax explained in his version of AD&D, the world of D&D is not a stop-motion world. The turn sequence is an abstraction. Opportunity actions, swift actions, immediate actions, reactions etc are all mechanical devices intended to break down that sense of stop-motion action, and to foster verisimilitude. They're n more "magical" than a fighter's bonus attacks in AD&D (which certaintly don't represent the ability to strike multiple times per minute - as Gygax explains, everyone is already assumed to be striking multiple times per minute, and that's all abstracted into the roll to hit). I don't play WoW, but as I understand it "aggro" is an AI targetting algorithm. Marking is closer to an "unluck" token - the player of the marking PC has placed a token on the marked creature, which means that the GM suffers certain consequences (a penalty to hit, exposure to an additional attack from the marking PC, etc) if s/he has the marked creature undertake particular actions. What marking corresponds to in the game is highly variable - for paladins and swordmages it is often magic in the literal sense, but for fighters and warlords (who get some marking effects) it can be the sort of stuff that [MENTION=6696971]Manbearcat[/MENTION] describes upthread, or even sometimes pure metagame, as an "unluck" token would be. [/QUOTE]
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