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Can the GM cheat?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6132545" data-attributes="member: 5143"><p>Yes, it's an example for play. Though the numbers are likely slightly off since I'm working from about 1 year old memory.</p><p></p><p>However, I do remember the power gamed character needed a -2 to hit against enemies who were 3 levels above the level of the party. I told him that he must be cheating or reading the rules wrong because there was no way to get that bonus to hit. The game was balanced to not allow that. Then he spelled out his character for me. Which I don't remember ALL the details of now. However, it was legal. If a little...shifty.</p><p></p><p>Basically, he was a Pixie Hexblade whose hexblade weapon was a +3 proficiency weapon while doing 1d12 damage, while still being a Light Blade. So, he had the feat that gave +3 to hit with light blades with combat advantage. He had put a 20 in his prime stat, put a point into it at every level. Then he took some feat that gave him a +1 to hit with...fire spells I want to say. All his powers were fire spells. He charged with every attack so he could get the +1 and combat advantage. He also had another plus one to hit, can't remember from what. This essentially gave him +6 to hit over the next most power gamed character in the group who had JUST maxed their stat and couldn't move to a position with combat advantage.</p><p></p><p>Then in my group there were at least 2 players who had absolutely no idea how to power game. They'd started with 16s in their prime stat. They still had +2 weapons while at 15th level...because they wanted cooler magic items than weapons. That gave them about +5 to hit less than the powergamed people in the group and about +11 less than the super power gamed character.</p><p></p><p>This meant when I increased the power of enemies so that the super power gamed character needed a 3 on average to hit, the weak characters needed 14s. It didn't help that they had poor luck. One of them once went an entire session without rolling over a 12. But it didn't matter that much since when they did hit, they did a 3rd of the pixie's damage.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6132545, member: 5143"] Yes, it's an example for play. Though the numbers are likely slightly off since I'm working from about 1 year old memory. However, I do remember the power gamed character needed a -2 to hit against enemies who were 3 levels above the level of the party. I told him that he must be cheating or reading the rules wrong because there was no way to get that bonus to hit. The game was balanced to not allow that. Then he spelled out his character for me. Which I don't remember ALL the details of now. However, it was legal. If a little...shifty. Basically, he was a Pixie Hexblade whose hexblade weapon was a +3 proficiency weapon while doing 1d12 damage, while still being a Light Blade. So, he had the feat that gave +3 to hit with light blades with combat advantage. He had put a 20 in his prime stat, put a point into it at every level. Then he took some feat that gave him a +1 to hit with...fire spells I want to say. All his powers were fire spells. He charged with every attack so he could get the +1 and combat advantage. He also had another plus one to hit, can't remember from what. This essentially gave him +6 to hit over the next most power gamed character in the group who had JUST maxed their stat and couldn't move to a position with combat advantage. Then in my group there were at least 2 players who had absolutely no idea how to power game. They'd started with 16s in their prime stat. They still had +2 weapons while at 15th level...because they wanted cooler magic items than weapons. That gave them about +5 to hit less than the powergamed people in the group and about +11 less than the super power gamed character. This meant when I increased the power of enemies so that the super power gamed character needed a 3 on average to hit, the weak characters needed 14s. It didn't help that they had poor luck. One of them once went an entire session without rolling over a 12. But it didn't matter that much since when they did hit, they did a 3rd of the pixie's damage. [/QUOTE]
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