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Can the GM cheat?
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<blockquote data-quote="Manbearcat" data-source="post: 6133068" data-attributes="member: 6696971"><p>Universally and contiguously? I mean, I give PC's limited scene-framing authority in my games by way of either outright authoring of the scene-opener or using me as a proxy for their authorship (where they have explicated to me the situation, its implications and much of the color). However, we don't do this contiguously by any stretch of the imagination. </p><p></p><p>Utter nullification of GM as primary scene/situation-framer is a very different game than traditional D&D (regardless of iteration) so I'm not sure <span style="color: #ffa500">*</span> railroading is really at issue there (as it really shouldn't manifest with such techniques/systems). Unless, of course, you're referring to player-side scene/situation-framing authority as:</p><p></p><p>GM: You're in X town. What do you do?</p><p>Player: Do they have any taverns?</p><p>GM: They have N, Y, and Z taverns.</p><p>Player: Y tavern sounds like my kind of place. I go there.</p><p></p><p>Therefore, while the scene/situation that unfolds in Y tavern is the proprietary creation of the GM, and the decision to go to Y tavern was relatively arbitrary (meaning informed by little more than whim), the decision to go there was still the player flexing their autonomy. So, by-proxy of their whim of Y over N or Z taverns, they have framed the impending scene in Y tavern?</p><p></p><p>I'm with pemerton on the definition of railroad. Its what I've always perceived as orthodox/classic usage and is specifically referring to the willful short-circuiting of player resolution of a situation by a GM in order to maintain absolute creative control of the forward momentum and trajectory of the narrative.</p><p> </p><p><span style="font-size: 9px"><span style="color: #ffa500"><em><strong>* Railroading </strong></em>- A technique of scene, setting, and/or story design/preparation in which the GM has prepared a rising conflict/climax and maneuvers or otherwise determines that character activity inexorably leads to this scenario. </span></span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6133068, member: 6696971"] Universally and contiguously? I mean, I give PC's limited scene-framing authority in my games by way of either outright authoring of the scene-opener or using me as a proxy for their authorship (where they have explicated to me the situation, its implications and much of the color). However, we don't do this contiguously by any stretch of the imagination. Utter nullification of GM as primary scene/situation-framer is a very different game than traditional D&D (regardless of iteration) so I'm not sure [COLOR=#ffa500]*[/COLOR] railroading is really at issue there (as it really shouldn't manifest with such techniques/systems). Unless, of course, you're referring to player-side scene/situation-framing authority as: GM: You're in X town. What do you do? Player: Do they have any taverns? GM: They have N, Y, and Z taverns. Player: Y tavern sounds like my kind of place. I go there. Therefore, while the scene/situation that unfolds in Y tavern is the proprietary creation of the GM, and the decision to go to Y tavern was relatively arbitrary (meaning informed by little more than whim), the decision to go there was still the player flexing their autonomy. So, by-proxy of their whim of Y over N or Z taverns, they have framed the impending scene in Y tavern? I'm with pemerton on the definition of railroad. Its what I've always perceived as orthodox/classic usage and is specifically referring to the willful short-circuiting of player resolution of a situation by a GM in order to maintain absolute creative control of the forward momentum and trajectory of the narrative. [SIZE=1][COLOR=#ffa500][I][B]* Railroading [/B][/I]- A technique of scene, setting, and/or story design/preparation in which the GM has prepared a rising conflict/climax and maneuvers or otherwise determines that character activity inexorably leads to this scenario. [/COLOR][/SIZE] [/QUOTE]
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