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Can the GM cheat?
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<blockquote data-quote="JamesonCourage" data-source="post: 6134087" data-attributes="member: 6668292"><p>Well, you're wrong. It's pretty obvious that he knows his group better than you do.</p><p></p><p>As pemerton pointed out, they didn't do that. They said:</p><p></p><p>They didn't try everything they could to destroy it, and not go inside. They tried one thing, and then went inside, and were glad they got to. </p><p></p><p>Except, of course, what you're describing isn't what happened at his table.</p><p></p><p>I totally agree with you, here.</p><p></p><p>Right? But, you saying railroads are bad is only according to you. Should we discount that, or should we all take one another at each other's word as far as our own tables and are own preferences go?</p><p></p><p>Yeah... according to you. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I know that if my GM told me that this was the case for the campaign, I'd certainly see that as a railroad. The plot has been chosen, and now I must follow this course of action. It's not "there's a bad dragon, and there are consequences; how do you respond?" It's "and you respond by defeat the dragon." And that's certainly a railroad in my book. Mind you, I'd probably buy-in if the GM told me that from the start; I recently started a brief campaign as a player with the up-front knowledge that I'd have to protect a single individual (NPC) with the other PCs, while we fought against the emperor. I'm okay being railroaded, as long as I buy into it. But, it's definitely a railroad.</p><p></p><p>I agree with this to a large extent. I just consider "you <strong>must</strong> fight the dragon" as a required course of action to be part of that. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6134087, member: 6668292"] Well, you're wrong. It's pretty obvious that he knows his group better than you do. As pemerton pointed out, they didn't do that. They said: They didn't try everything they could to destroy it, and not go inside. They tried one thing, and then went inside, and were glad they got to. Except, of course, what you're describing isn't what happened at his table. I totally agree with you, here. Right? But, you saying railroads are bad is only according to you. Should we discount that, or should we all take one another at each other's word as far as our own tables and are own preferences go? Yeah... according to you. As always, play what you like :) I know that if my GM told me that this was the case for the campaign, I'd certainly see that as a railroad. The plot has been chosen, and now I must follow this course of action. It's not "there's a bad dragon, and there are consequences; how do you respond?" It's "and you respond by defeat the dragon." And that's certainly a railroad in my book. Mind you, I'd probably buy-in if the GM told me that from the start; I recently started a brief campaign as a player with the up-front knowledge that I'd have to protect a single individual (NPC) with the other PCs, while we fought against the emperor. I'm okay being railroaded, as long as I buy into it. But, it's definitely a railroad. I agree with this to a large extent. I just consider "you [B]must[/B] fight the dragon" as a required course of action to be part of that. As always, play what you like :) [/QUOTE]
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