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Can the GM cheat?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6136657" data-attributes="member: 5143"><p>I likely do. I generally prepare for most things the PCs can accomplish within the boundaries of the adventure I'm running.</p><p></p><p>If they decide to entirely ignore the boundaries of my adventure and do something else...well, it's likely I have nothing planned.</p><p></p><p>My players and I have a social contract to stay within the bounds of the adventure. Our social contract basically consists of this:</p><p></p><p>1. You will play a character who will not kill or hurt the other characters on purpose. No PvP, it causes bad feelings and we don't want it. Write at least a luke warm loyalty to the rest of the group into your character background. Even if it's as simple as "My character trusts these people and doesn't really know why."</p><p></p><p>2. When the majority of the group decides on something, your character may argue for a while but he/she will either eventually relent....OR you will roll up a character who will go with the decision of the majority. The DM doesn't want to run 2 adventures: One for you and one for everyone else. Everyone else doesn't want to wait for you to complete your solo adventure either.</p><p></p><p>3. You will not attempt to derail the adventure. If it is apparent the adventure is about exploring the Caverns of Madness(or whatever), you will not attempt to run as far away from the Caverns as you can and never return. The DM spent time and effort to write up the adventure(or worse spent real money to purchase it). By showing up at the table, you are agreeing to play the adventure. If you find the concept of the game so boring that you don't want to play, that's fine but then leave the group entirely. Don't stay in the game complaining about how boring it is or how you don't want to explore Caverns. Feel free to bring it up to the DM and maybe he'll scrap the adventure and write something else....provided the other players feel the way you do.</p><p></p><p>A couple of times in the past when people have broken the social contract it has caused bad feelings for a number of people. For instance, I(many years ago) made up a character who was the most mercenary character in existence. He tool Chaotic Neutral to a whole new level of "I care about no one but myself. Tell me how this benefits me and I'll do it, otherwise screw off." The DM wrote this whole storyline about how the entire royal family except the princess was killed an an assault by an evil and cruel nation and conquered. We happened to be in her chamber when the assault happened and managed to get her to freedom. Then she started asking us to raise an army and get her kingdom back. My character refused based on the fact that there was nothing in it for him. The DM got super angry about it because his adventure required us to help her. The DM nearly kicked me out of the game until I agreed to switch to a character who was good aligned and wanted to help because it was the right thing to do.</p><p></p><p>At first I was kind of annoyed that I wasn't allowed to roleplay the character I wanted to play. As time went on, I realized that everyone but me was having fun just playing the adventure the DM had planned and it was for the best that I just retired that character.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6136657, member: 5143"] I likely do. I generally prepare for most things the PCs can accomplish within the boundaries of the adventure I'm running. If they decide to entirely ignore the boundaries of my adventure and do something else...well, it's likely I have nothing planned. My players and I have a social contract to stay within the bounds of the adventure. Our social contract basically consists of this: 1. You will play a character who will not kill or hurt the other characters on purpose. No PvP, it causes bad feelings and we don't want it. Write at least a luke warm loyalty to the rest of the group into your character background. Even if it's as simple as "My character trusts these people and doesn't really know why." 2. When the majority of the group decides on something, your character may argue for a while but he/she will either eventually relent....OR you will roll up a character who will go with the decision of the majority. The DM doesn't want to run 2 adventures: One for you and one for everyone else. Everyone else doesn't want to wait for you to complete your solo adventure either. 3. You will not attempt to derail the adventure. If it is apparent the adventure is about exploring the Caverns of Madness(or whatever), you will not attempt to run as far away from the Caverns as you can and never return. The DM spent time and effort to write up the adventure(or worse spent real money to purchase it). By showing up at the table, you are agreeing to play the adventure. If you find the concept of the game so boring that you don't want to play, that's fine but then leave the group entirely. Don't stay in the game complaining about how boring it is or how you don't want to explore Caverns. Feel free to bring it up to the DM and maybe he'll scrap the adventure and write something else....provided the other players feel the way you do. A couple of times in the past when people have broken the social contract it has caused bad feelings for a number of people. For instance, I(many years ago) made up a character who was the most mercenary character in existence. He tool Chaotic Neutral to a whole new level of "I care about no one but myself. Tell me how this benefits me and I'll do it, otherwise screw off." The DM wrote this whole storyline about how the entire royal family except the princess was killed an an assault by an evil and cruel nation and conquered. We happened to be in her chamber when the assault happened and managed to get her to freedom. Then she started asking us to raise an army and get her kingdom back. My character refused based on the fact that there was nothing in it for him. The DM got super angry about it because his adventure required us to help her. The DM nearly kicked me out of the game until I agreed to switch to a character who was good aligned and wanted to help because it was the right thing to do. At first I was kind of annoyed that I wasn't allowed to roleplay the character I wanted to play. As time went on, I realized that everyone but me was having fun just playing the adventure the DM had planned and it was for the best that I just retired that character. [/QUOTE]
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