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Can the GM cheat?
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<blockquote data-quote="JamesonCourage" data-source="post: 6136769" data-attributes="member: 6668292"><p>I just tell my players. I have one player in particular that used to continuously try to change the parameters of my game. I homebrew everything, so I'd get a map of a couple huge regions, lay out the social status of different areas, etc. But, this one player would always want to go off the map (even though he'd have thousands of miles to work with), invent flying machines or gun powder when I said they weren't part of the campaign, etc.</p><p></p><p>He just liked the idea of completely revising the setting that I wanted to run, and mostly on whimsy. I always told him "no, you can't discover that." His "why not?" was always answered with a "because I'm not going to run that" or "I don't want gun powder in my game" or "I don't have that area of the map done" or "why not this section of the world?" He always relented, but sometimes he would really cling to ideas (though I did let his inventor make a gliding 'machine', for example, and I would eventually expand the map).</p><p></p><p>But yeah, I'm not about to run something I have no interest in. And, that means I'll straight up tell them "you can't do this if you want me to run it" from time to time. Which is rare, but less so with one particular player... Anyways, I'm great at improv, but leaving the region just to leave isn't something I'm interested in (if there was a good reason, then sure), and changing the setting (in drastic ways) into something I'm not interested in running isn't going to work for me, either.</p><p></p><p>I don't quite think of myself as a "writer" in regards to GMing (though I am a writer), and my game isn't an "interactive story where the plot is written by me", I definitely get where you're coming from, and essentially do the same (though I don't really try to hook them before addressing them). We're all here to have fun together, but I'm not about to run something that I don't think is fun for me. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6136769, member: 6668292"] I just tell my players. I have one player in particular that used to continuously try to change the parameters of my game. I homebrew everything, so I'd get a map of a couple huge regions, lay out the social status of different areas, etc. But, this one player would always want to go off the map (even though he'd have thousands of miles to work with), invent flying machines or gun powder when I said they weren't part of the campaign, etc. He just liked the idea of completely revising the setting that I wanted to run, and mostly on whimsy. I always told him "no, you can't discover that." His "why not?" was always answered with a "because I'm not going to run that" or "I don't want gun powder in my game" or "I don't have that area of the map done" or "why not this section of the world?" He always relented, but sometimes he would really cling to ideas (though I did let his inventor make a gliding 'machine', for example, and I would eventually expand the map). But yeah, I'm not about to run something I have no interest in. And, that means I'll straight up tell them "you can't do this if you want me to run it" from time to time. Which is rare, but less so with one particular player... Anyways, I'm great at improv, but leaving the region just to leave isn't something I'm interested in (if there was a good reason, then sure), and changing the setting (in drastic ways) into something I'm not interested in running isn't going to work for me, either. I don't quite think of myself as a "writer" in regards to GMing (though I am a writer), and my game isn't an "interactive story where the plot is written by me", I definitely get where you're coming from, and essentially do the same (though I don't really try to hook them before addressing them). We're all here to have fun together, but I'm not about to run something that I don't think is fun for me. As always, play what you like :) [/QUOTE]
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