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Can the gods strip a paladin of his class?
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<blockquote data-quote="Bryan898" data-source="post: 2641779" data-attributes="member: 9085"><p>It could be like a Spiderman thing (Spiderman 2). His lack of faith in his own abilities and his lack of conviction in the cause of good cause his powers to fail him. </p><p></p><p>I kind of see his point. It says under Religion on page 43 of the PhB that devotion to righteousness is enough. Then on page 179 under the first paragraph of Divine Spells it repeatedly makes a distinction between deities and divine forces. </p><p></p><p></p><p></p><p>These statements tend to lead to the belief that a paladin doesn't have to follow a deity at all, and that he can gain powers from the forces of law and good that are present within the cosmos. Perhaps the very powers that make up the cosmos.</p><p></p><p></p><p></p><p>I agree that the powers of the deities are completely up to the DM, however, running rampart with deities and doing whatever you'd want to just because it's the deities and they can is pure foolishness. If a Vecna was to suddenly appear and strip my paladin of his powers just because he could with no good reason, I'd tell the DM where to stick it and find a new game where the DM doesn't abuse the deities as tools to be dumb. The deities limits are what you're players are willing to accept, because ultimately, you can't effectively play the game by yourself and have a good time.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2641779, member: 9085"] It could be like a Spiderman thing (Spiderman 2). His lack of faith in his own abilities and his lack of conviction in the cause of good cause his powers to fail him. I kind of see his point. It says under Religion on page 43 of the PhB that devotion to righteousness is enough. Then on page 179 under the first paragraph of Divine Spells it repeatedly makes a distinction between deities and divine forces. These statements tend to lead to the belief that a paladin doesn't have to follow a deity at all, and that he can gain powers from the forces of law and good that are present within the cosmos. Perhaps the very powers that make up the cosmos. I agree that the powers of the deities are completely up to the DM, however, running rampart with deities and doing whatever you'd want to just because it's the deities and they can is pure foolishness. If a Vecna was to suddenly appear and strip my paladin of his powers just because he could with no good reason, I'd tell the DM where to stick it and find a new game where the DM doesn't abuse the deities as tools to be dumb. The deities limits are what you're players are willing to accept, because ultimately, you can't effectively play the game by yourself and have a good time. [/QUOTE]
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Can the gods strip a paladin of his class?
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