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*Pathfinder & Starfinder
Can the gods strip a paladin of his class?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2642154" data-attributes="member: 707"><p>You've mentioned this several times, but as a frequent participant in paladin threads myself, I don't recall it being as pervasive as you suggest. So, in the absence of anything other than the vague references you've given so far, I'm going to treat these assertions with a grain of salt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I have to admit that I do find your logic a bit confounding. The core rules are, by design, relatively free of "flavor text." They provide the basic rules, but do not provide the decoration for the gaming constructs thus built. Clerics and paladins both can worship a god, or a concept, as the DM and player decide is appropriate. A fighter can be an army officer, or a lone swordsman wandering the Steppe. Again, either is appropriate. The core rules provide the mechanics of the game. It's up to the DM to provide the trappings.</p><p></p><p>Gods and the extent of their powers are a part of those trappings. So too is the nature of paladins and a paladin's Fall. The core rules provide the mechanics of it. Paladins who violate their code of conduct lose their powers. Again, it's up to the DM to provide the trappings, to explain how these machanics fit into the in-game worldview. A DM might decide that a paladin's powers are granted by a deity, under the condition that said paladin remain true to a certain code. When that code is broken, the deity revokes his power from the mortal vessel. Another DM might decide that a paladin's powers are the byproduct of a certain state of cosmic grace. That by being in tune with [Good], his nature partially transcends mortality, granting him his paladin powers. When he commits acts that drive him out of harmony with the Universal Good, he Falls into base and mundane mortality, and as such no longer commands the powers of an ascended being.</p><p></p><p>It's all in the trappings, which are all up to the DM.</p><p></p><p>You seem to be asking, "is there an official take on the gods' powers, and whether they can or cannot grant/deny paladin powers?" The short answer is no. The core rules neither condone nor deny the possibility that a god might revoke a paladin's powers.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2642154, member: 707"] You've mentioned this several times, but as a frequent participant in paladin threads myself, I don't recall it being as pervasive as you suggest. So, in the absence of anything other than the vague references you've given so far, I'm going to treat these assertions with a grain of salt. ;) I have to admit that I do find your logic a bit confounding. The core rules are, by design, relatively free of "flavor text." They provide the basic rules, but do not provide the decoration for the gaming constructs thus built. Clerics and paladins both can worship a god, or a concept, as the DM and player decide is appropriate. A fighter can be an army officer, or a lone swordsman wandering the Steppe. Again, either is appropriate. The core rules provide the mechanics of the game. It's up to the DM to provide the trappings. Gods and the extent of their powers are a part of those trappings. So too is the nature of paladins and a paladin's Fall. The core rules provide the mechanics of it. Paladins who violate their code of conduct lose their powers. Again, it's up to the DM to provide the trappings, to explain how these machanics fit into the in-game worldview. A DM might decide that a paladin's powers are granted by a deity, under the condition that said paladin remain true to a certain code. When that code is broken, the deity revokes his power from the mortal vessel. Another DM might decide that a paladin's powers are the byproduct of a certain state of cosmic grace. That by being in tune with [Good], his nature partially transcends mortality, granting him his paladin powers. When he commits acts that drive him out of harmony with the Universal Good, he Falls into base and mundane mortality, and as such no longer commands the powers of an ascended being. It's all in the trappings, which are all up to the DM. You seem to be asking, "is there an official take on the gods' powers, and whether they can or cannot grant/deny paladin powers?" The short answer is no. The core rules neither condone nor deny the possibility that a god might revoke a paladin's powers. [/QUOTE]
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Can the gods strip a paladin of his class?
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