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*Pathfinder & Starfinder
Can the gods strip a paladin of his class?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 2643104" data-attributes="member: 4720"><p>I always interpreted it much as the U.S. Constitution is supposed to be interpreted:</p><p></p><p>Anything that is not specifically granted or denied to the deities by the Rules is up to the individual states... er, DMs to decide. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>However, I had never noticed the implicit restriction on who Paladin powers can be granted to.</p><p></p><p>Sort of implies that the gods aren't in charge of it. Of course, it's really just a back door added in a gamist sense to allow "philosophical" or even "atheistic" paladins, but if someone wanted to be a Rules Lawyer, they are well within their rights to declare that their DM is <em>against</em> the rules by having a god strip their powers (unless of course there was a clear lay-out of such House Rules beforehand). And I've seen enough moral quandries in games where the paladin player did the most good possible and the DM decided to apply the god pincers anyway that I would be sympathetic.</p><p></p><p>"No, it's not 'what Torm would do' but it was even more morally correct, so I don't see the problem."</p><p></p><p>In many games, that would lead to "you're not a paladin anymore" or at best a lengthy, irritating side quest so this guy can get his powers back. However, if I read the rules correctly, a paladin who did not actually do evil or break his code should not lose his powers in that case, because his powers are not OF the god. They are OF Lawful Goodness.</p><p></p><p>The god is merely someone he respects and worships because of their similar worldview and vast divergence in relative power.</p><p></p><p>Interesting side note:</p><p>Barring the games that I have run myself since joining this community, I have NEVER played in a game where the House Rules were at all spelled out, PARTICULARLY where it comes to gods and paladins.</p><p></p><p>Most of you don't seem to think this is a problem, but perhaps none of you has ever invested 2 years in a character, and then had a power-tripping DM ruin the fun of the entire group for a couple months over a minor philosophical point.</p><p></p><p>I've left EVERY group but one since I started playing because of immature, attention-hogging, power-tripping DMs. MOST DMs are like that, IME. This is why I only play when I DM nowadays and the consequent time and player restrictions why I mostly just play World of WarCraft.</p><p></p><p>In games like those I have played, Agback's line of questioning here would have headed off a lot of problems, and my current dim view of the hobby as a function of its majority of players would perhaps have been avoided.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 2643104, member: 4720"] I always interpreted it much as the U.S. Constitution is supposed to be interpreted: Anything that is not specifically granted or denied to the deities by the Rules is up to the individual states... er, DMs to decide. :heh: However, I had never noticed the implicit restriction on who Paladin powers can be granted to. Sort of implies that the gods aren't in charge of it. Of course, it's really just a back door added in a gamist sense to allow "philosophical" or even "atheistic" paladins, but if someone wanted to be a Rules Lawyer, they are well within their rights to declare that their DM is [i]against[/i] the rules by having a god strip their powers (unless of course there was a clear lay-out of such House Rules beforehand). And I've seen enough moral quandries in games where the paladin player did the most good possible and the DM decided to apply the god pincers anyway that I would be sympathetic. "No, it's not 'what Torm would do' but it was even more morally correct, so I don't see the problem." In many games, that would lead to "you're not a paladin anymore" or at best a lengthy, irritating side quest so this guy can get his powers back. However, if I read the rules correctly, a paladin who did not actually do evil or break his code should not lose his powers in that case, because his powers are not OF the god. They are OF Lawful Goodness. The god is merely someone he respects and worships because of their similar worldview and vast divergence in relative power. Interesting side note: Barring the games that I have run myself since joining this community, I have NEVER played in a game where the House Rules were at all spelled out, PARTICULARLY where it comes to gods and paladins. Most of you don't seem to think this is a problem, but perhaps none of you has ever invested 2 years in a character, and then had a power-tripping DM ruin the fun of the entire group for a couple months over a minor philosophical point. I've left EVERY group but one since I started playing because of immature, attention-hogging, power-tripping DMs. MOST DMs are like that, IME. This is why I only play when I DM nowadays and the consequent time and player restrictions why I mostly just play World of WarCraft. In games like those I have played, Agback's line of questioning here would have headed off a lot of problems, and my current dim view of the hobby as a function of its majority of players would perhaps have been avoided. [/QUOTE]
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