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<blockquote data-quote="Hawken" data-source="post: 2358469" data-attributes="member: 23619"><p>This is an excellent idea. Much better than some of the other suggestions that have followed it. I do not think something like this should be made into a feat, but a standard combat maneuver anyone could use. Aside from my belief that there are too many feats already and many of them for things that people should be able to do normally, there is nothing extraordinary about this kind of maneuver that makes it necessary to be a feat. A wizard being attacked by a fighter would love to have this option and wouldn't have any more difficulty giving ground than anyone else. </p><p></p><p>I do think there should be an option in there for the attacker to be able to follow if the defender wins (the defender still gets to move where he wants and still gets the AC bonus). Since the premise is giving ground and the unspoken part of that is the attacker advances on the "given" ground at the same time. And I do mean option. If the attacker sees that the defender is trying to lure him into a situation where he would be flanked or at a tactical disadvantage, he should have the option not to "fall for it". </p><p></p><p></p><p>Interesting idea, but there are many opponents that you just cannot intimidate into moving regardless of a skill check. That and what if they are too stupid to move or just flat out don't want to. Someone or something that is immune to fear cannot be intimidated. Also, you are basically forcing someone to take a 5' step. Taking a 5' step, as per the PHB, NEVER draws an AoO. Or maybe I'm misunderstanding you. It seems that I'm also reading it like you're trying to get an AoO for the defender moving in a previous round. I'm not aware of any action that draws AoOs in future rounds. And it seems like the attacker would be drawing an AoO as soon as he moved out of his current space (and into the occupied space). </p><p></p><p>This mechanic seems too powerful by being able to force an opponent to move and draw an AoO just by making a simple skill check, that any mid/high level character could ace. </p><p></p><p></p><p>The difference is Bull Rush is an action. What's being suggested is something that just simply occurs, that doesn't require a standard or full attack action to make happen. </p><p></p><p></p><p>By your own definition, it's not the same since it prohibits moving into occupying squares. The switching spaces thing, like the giving/taking ground, is something that both combatants have to be willing to do. You can't always make someone move, especially if they don't want to, and you definitely can't make them move where you want them to if they aren't willing. A dwarf defending a tunnel isn't going to move out of that tunnel just because you take a bad swing at it or try to intimidate him into moving. And you're not going to be able to do that with an animal or even Dragon, so that's not even a practical mechanic. Do you think a Dire Bear is going to move just because some shiny "snack" scratched it? Or do you think a Dragon or a Giant would really move because the knight came up and stabbed it with what would amount to be a very small toothpick?</p></blockquote><p></p>
[QUOTE="Hawken, post: 2358469, member: 23619"] This is an excellent idea. Much better than some of the other suggestions that have followed it. I do not think something like this should be made into a feat, but a standard combat maneuver anyone could use. Aside from my belief that there are too many feats already and many of them for things that people should be able to do normally, there is nothing extraordinary about this kind of maneuver that makes it necessary to be a feat. A wizard being attacked by a fighter would love to have this option and wouldn't have any more difficulty giving ground than anyone else. I do think there should be an option in there for the attacker to be able to follow if the defender wins (the defender still gets to move where he wants and still gets the AC bonus). Since the premise is giving ground and the unspoken part of that is the attacker advances on the "given" ground at the same time. And I do mean option. If the attacker sees that the defender is trying to lure him into a situation where he would be flanked or at a tactical disadvantage, he should have the option not to "fall for it". Interesting idea, but there are many opponents that you just cannot intimidate into moving regardless of a skill check. That and what if they are too stupid to move or just flat out don't want to. Someone or something that is immune to fear cannot be intimidated. Also, you are basically forcing someone to take a 5' step. Taking a 5' step, as per the PHB, NEVER draws an AoO. Or maybe I'm misunderstanding you. It seems that I'm also reading it like you're trying to get an AoO for the defender moving in a previous round. I'm not aware of any action that draws AoOs in future rounds. And it seems like the attacker would be drawing an AoO as soon as he moved out of his current space (and into the occupied space). This mechanic seems too powerful by being able to force an opponent to move and draw an AoO just by making a simple skill check, that any mid/high level character could ace. The difference is Bull Rush is an action. What's being suggested is something that just simply occurs, that doesn't require a standard or full attack action to make happen. By your own definition, it's not the same since it prohibits moving into occupying squares. The switching spaces thing, like the giving/taking ground, is something that both combatants have to be willing to do. You can't always make someone move, especially if they don't want to, and you definitely can't make them move where you want them to if they aren't willing. A dwarf defending a tunnel isn't going to move out of that tunnel just because you take a bad swing at it or try to intimidate him into moving. And you're not going to be able to do that with an animal or even Dragon, so that's not even a practical mechanic. Do you think a Dire Bear is going to move just because some shiny "snack" scratched it? Or do you think a Dragon or a Giant would really move because the knight came up and stabbed it with what would amount to be a very small toothpick? [/QUOTE]
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