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General Tabletop Discussion
*TTRPGs General
Can the story be too complex?
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<blockquote data-quote="alsih2o" data-source="post: 2033997" data-attributes="member: 4790"><p>I think maybe you are looking at the wrong problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am saying this kindly- </p><p></p><p> Try looking at how your players and yourself, who both appear to like a complex game, can keep the complexities straight.</p><p></p><p> Visuals:</p><p></p><p> Get a picture for every NPC they talk to more than once. Even a pencil drawing. Something visible they can tie thoughts and ideas to, it helps in real life. Think of how many people you know only by their face. Give them somethign to tie all that info to.</p><p></p><p> Add another visual- Maybe a rose or gamebird or shield. Some standard they can get the characters (apparent?) loyalties from.</p><p></p><p> Get illustrations for the places too. Neighborhoods can come alove through the visuals and make the memory better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Affectations:</p><p></p><p> Remember to curl your hand in front of your chest when you play the crippled beggar informant. Give them something they can latch on too, no matter how bad an "Actor" you are. The first time you launch a d20 out of that bad hand they will remmeber the NPC for life.</p><p></p><p> Stand for some folks, especially folks who are talking "Over" the PCs. Or back way up and be a bit small. </p><p></p><p> A little bit of the body language inherent to everyone involved can go a long way if oyu are consistant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Details:</p><p></p><p> If the baron always has red candles lit and so does the fish merchant whow as carrying diamonds...</p><p></p><p> Bring out the little/major things that can draw out differences the players can easily grasp. These clues bring up memories and make the NPCs 3-d and easier to keep track of. </p><p></p><p> Try these and others, let us know how it goes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="alsih2o, post: 2033997, member: 4790"] I think maybe you are looking at the wrong problem. :) I am saying this kindly- Try looking at how your players and yourself, who both appear to like a complex game, can keep the complexities straight. Visuals: Get a picture for every NPC they talk to more than once. Even a pencil drawing. Something visible they can tie thoughts and ideas to, it helps in real life. Think of how many people you know only by their face. Give them somethign to tie all that info to. Add another visual- Maybe a rose or gamebird or shield. Some standard they can get the characters (apparent?) loyalties from. Get illustrations for the places too. Neighborhoods can come alove through the visuals and make the memory better. :) Affectations: Remember to curl your hand in front of your chest when you play the crippled beggar informant. Give them something they can latch on too, no matter how bad an "Actor" you are. The first time you launch a d20 out of that bad hand they will remmeber the NPC for life. Stand for some folks, especially folks who are talking "Over" the PCs. Or back way up and be a bit small. A little bit of the body language inherent to everyone involved can go a long way if oyu are consistant. :) Details: If the baron always has red candles lit and so does the fish merchant whow as carrying diamonds... Bring out the little/major things that can draw out differences the players can easily grasp. These clues bring up memories and make the NPCs 3-d and easier to keep track of. Try these and others, let us know how it goes. :) [/QUOTE]
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Can the story be too complex?
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