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General Tabletop Discussion
*TTRPGs General
Can the story be too complex?
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<blockquote data-quote="Steel_Wind" data-source="post: 2034037" data-attributes="member: 20741"><p>It is not necessarily that the story is too complex, but that it is too complex to be consumed unaided.</p><p></p><p>I have dealt with this issue by creating a detailed campaign log. It is formatted professionally in MS Publisher, summarizes the adventure after every session and trails in to fiction at some points a la Story Hour as well. It awards all XPs. It notes all magic items ad other treasure of note acquired by the party. It summarizes monsters killed, includes the full text of all clues found and serves to underscore plot points. It notes encounter locations and includes maps to each major encounter site. </p><p></p><p>My players print it off and have started to refer to it often during play. They have pieced together some puzzles and nagging plot points spanning 6 or 7 sessions by referring to it.</p><p></p><p>It also serves to keep everyone focussed on the metaplot and get everyone back in to play mode when it is released a few days before the next scheduled session.</p><p></p><p>IMO, if you had been using such a journal, all your work would not have gone for naught and your players would have not have confused your NPCs and plot points as they have.</p><p></p><p>This sort of journal isn't for evreybody - it depends on the campaign you are going to run. However, it does seem ideal for you. If you are going to run a game with a long running metaplot - you owe it to your players to help them make the most of it and enjoy your game to its fullest.</p><p></p><p>I am not saying a campaign journal does not take time. It takes me 4-5 hours after every session to get the next installment ready. But it has been well worth it and I highly recommend it.</p><p></p><p>If you care to e-mail me at <a href="mailto:steelwind@dladventures.com">steelwind@dladventures.com</a>, I'll send you a copy of mine to show you what I'm talking about.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2034037, member: 20741"] It is not necessarily that the story is too complex, but that it is too complex to be consumed unaided. I have dealt with this issue by creating a detailed campaign log. It is formatted professionally in MS Publisher, summarizes the adventure after every session and trails in to fiction at some points a la Story Hour as well. It awards all XPs. It notes all magic items ad other treasure of note acquired by the party. It summarizes monsters killed, includes the full text of all clues found and serves to underscore plot points. It notes encounter locations and includes maps to each major encounter site. My players print it off and have started to refer to it often during play. They have pieced together some puzzles and nagging plot points spanning 6 or 7 sessions by referring to it. It also serves to keep everyone focussed on the metaplot and get everyone back in to play mode when it is released a few days before the next scheduled session. IMO, if you had been using such a journal, all your work would not have gone for naught and your players would have not have confused your NPCs and plot points as they have. This sort of journal isn't for evreybody - it depends on the campaign you are going to run. However, it does seem ideal for you. If you are going to run a game with a long running metaplot - you owe it to your players to help them make the most of it and enjoy your game to its fullest. I am not saying a campaign journal does not take time. It takes me 4-5 hours after every session to get the next installment ready. But it has been well worth it and I highly recommend it. If you care to e-mail me at [email]steelwind@dladventures.com[/email], I'll send you a copy of mine to show you what I'm talking about. [/QUOTE]
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