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General Tabletop Discussion
*Pathfinder & Starfinder
Can the Vampire Class make new vampires?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5665526" data-attributes="member: 4720"><p>Sure. But those rules are more of the type "Breaking a mirror gives you 7 years bad luck" than "Blood is red because it has iron-based pigments." At the end of the day, they why supernatural rules eventually default to someone shrugging and saying "That's just the way it is" and with no testable hypothesis left.</p><p></p><p>Being a Socratic sort of Westerner with all that is just going to send you down a rabbit hole eventually. You can't make supernatural events into science and expect the seams to line up.</p><p></p><p></p><p></p><p>Ye gods, NO! Last thing I want is all the flavor buttoned up so that I have to convince the rules lawyers to let me file the serial numbers off to make it interesting or consistent with a given game environment. Specifying all this stuff to the nth degree robs it of both its magic and its playability across multiple environments. YMMV, of course. But I'd rather have working mechanics and the freedom to rig the narrative details to my liking than be forced by the book to specific narrative details.</p><p></p><p>As it stands, you can play Hammer Horror vamps, latter-day post-Whedon tortured soul vamps, and various other sub-archetypes without having to re-build the whole thing from scratch. That's a feature, not a bug.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5665526, member: 4720"] Sure. But those rules are more of the type "Breaking a mirror gives you 7 years bad luck" than "Blood is red because it has iron-based pigments." At the end of the day, they why supernatural rules eventually default to someone shrugging and saying "That's just the way it is" and with no testable hypothesis left. Being a Socratic sort of Westerner with all that is just going to send you down a rabbit hole eventually. You can't make supernatural events into science and expect the seams to line up. Ye gods, NO! Last thing I want is all the flavor buttoned up so that I have to convince the rules lawyers to let me file the serial numbers off to make it interesting or consistent with a given game environment. Specifying all this stuff to the nth degree robs it of both its magic and its playability across multiple environments. YMMV, of course. But I'd rather have working mechanics and the freedom to rig the narrative details to my liking than be forced by the book to specific narrative details. As it stands, you can play Hammer Horror vamps, latter-day post-Whedon tortured soul vamps, and various other sub-archetypes without having to re-build the whole thing from scratch. That's a feature, not a bug. [/QUOTE]
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Can the Vampire Class make new vampires?
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