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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1309573" data-attributes="member: 14214"><p>OK... Some of you may recall my last thread (This is... Disturbing) about magic item creation with an insane DM. Since he has refused to change his stance, I've abandoned arcane magic in his game and turned my attention to fighters via his Miniatures Handbook and The Complete Warrior book that he loaned to me.</p><p></p><p>I came up with a concept that I find more than a little odd... Keep in mind that I am a subconscious power gamer who consciously fights those tendencies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>What I'm looking is a character who takes the following feats...</p><p></p><p>Exotic Weapon Spiked Chain</p><p>Weapon Finesse</p><p>Combat Reflexes</p><p>Combat Expertise</p><p>Dodge</p><p>Karmic Strike</p><p>Deft Opportunist</p><p>Improved Trip</p><p>Knockdown</p><p></p><p>karmic Strike allows you to take a penalty to AC to make an AoO against a melee opponent that strikes you, Deft Opportunist gives you a +4 to hit, and knockdown is hit an opponent, make a trip attack (avoiding details for the moment)</p><p></p><p>So what these feats allow this character to do at 12th level (It's only 2nd right now, but karmic strike is already there) is to take as many AoO's as he has dex modifier (+5) against a melee opponent that hits him as well as his 3 attacks on his round.</p><p></p><p>To me, this equates to 3 normal attacks (12/6/1) + 1 attack every time he's hit up to 5 times at his full BAB of 12 + 4 from DO..., i.e. 16. So he could conceivably hit a full 8 attacks in a single full round...</p><p></p><p>I've read and read, but I can't seem to find any limiting factors. The armor class penalty karmic strike imposes is easily offset by strategic use of combat expertise, and the combat expertise penalty to the attack is offset by deft opportunist... </p><p></p><p>Add in knockdown and trip, and melee opponents are in some serious trouble. This may seem right for 12th level, but remember, at 3rd level I'll have karmic strike, combat expertise and deft opportunist, so the core of the feat combo is there already... I'll only have a +4 from dex, but that's still a potential 5 attacks per round, all of which are at my normal bab.</p><p></p><p>This just doesn't seem balanced. Am I missing something?</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1309573, member: 14214"] OK... Some of you may recall my last thread (This is... Disturbing) about magic item creation with an insane DM. Since he has refused to change his stance, I've abandoned arcane magic in his game and turned my attention to fighters via his Miniatures Handbook and The Complete Warrior book that he loaned to me. I came up with a concept that I find more than a little odd... Keep in mind that I am a subconscious power gamer who consciously fights those tendencies :). What I'm looking is a character who takes the following feats... Exotic Weapon Spiked Chain Weapon Finesse Combat Reflexes Combat Expertise Dodge Karmic Strike Deft Opportunist Improved Trip Knockdown karmic Strike allows you to take a penalty to AC to make an AoO against a melee opponent that strikes you, Deft Opportunist gives you a +4 to hit, and knockdown is hit an opponent, make a trip attack (avoiding details for the moment) So what these feats allow this character to do at 12th level (It's only 2nd right now, but karmic strike is already there) is to take as many AoO's as he has dex modifier (+5) against a melee opponent that hits him as well as his 3 attacks on his round. To me, this equates to 3 normal attacks (12/6/1) + 1 attack every time he's hit up to 5 times at his full BAB of 12 + 4 from DO..., i.e. 16. So he could conceivably hit a full 8 attacks in a single full round... I've read and read, but I can't seem to find any limiting factors. The armor class penalty karmic strike imposes is easily offset by strategic use of combat expertise, and the combat expertise penalty to the attack is offset by deft opportunist... Add in knockdown and trip, and melee opponents are in some serious trouble. This may seem right for 12th level, but remember, at 3rd level I'll have karmic strike, combat expertise and deft opportunist, so the core of the feat combo is there already... I'll only have a +4 from dex, but that's still a potential 5 attacks per round, all of which are at my normal bab. This just doesn't seem balanced. Am I missing something? [/QUOTE]
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