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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1311972" data-attributes="member: 14214"><p>I'm thinking you're overlooking a couple of things...</p><p></p><p></p><p></p><p>Don't apologize first of all - obviously we have two different considerations in character generation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, as I said, I believe you are overlooking a couple of things.</p><p></p><p>My feat selections:</p><p>Exotic Weapon: Spiked Chain; Weapon Finesse; Combat Reflex; Dodge; Combat Expertise; Improved Trip; Karmic Strike; Deft Opportunist; KnockDown; Goad; Weapon Focus</p><p></p><p>Believe it or not - by sixth level I'll have almost all of these, excepting only KnockDown, Goad and I think one or two others (i'd have to see my character plan), but I'll have Karmic Strike, Deft opportunist and Improved Trip - and those are what you are overlooking...</p><p></p><p>Around 12th, I'll likely be going into Dervish PrC, not sticking with straight fighter, but that's a different discussion.</p><p></p><p></p><p>In a normal round, I'll declare combat expertise, taking a -4 to my to hit roll, to add +4 to my AC. I'll then take a full attack action (assuming 6th level) to hit twice from my BAB - 6/1. My dex will be at a 19 (headed for 20 at 8th) which gives me +4 to attack, or 10/5, but CE is a -4, so back to 6/1. My AC is at +4 at the end of my round, when I declare Karmic Strike, which inflicts a -4 to my AC, bringing my AC back to normal. My opponent opts to take a full attack (assuming a 6th lvl great sword fighter opponent) for two attacks. It's relatively likely he'll hit me - even with normal AC, I'm only running light armor. Thus, he'll do something like 4d6 + 4xStr. But wait - you're assuming he hits twice! His first attack hits for 2d6 + 2xStr... Then I Karmic Strike him. My normal attack roll with Karmic Strike up would be at -4, but Deft Opportunist adds +4 to any attack of opportunity I make, thus I attack him with a +10 to my attack roll. I'm fairly likely to hit him at this point at a +10 roll, but I'm not attacking for damage - I'm attacking to TRIP. With improved trip, if I knock him down, I get a free melee attack (again at +10 with + 4 for prone). He doesn't get his second attack because he's prone. My next round, I get 2 attacks again, his next round he stands - incurring the next AoO Trip and down he goes again.</p><p></p><p>It is indeed a ONE trick pony - but don't underestimate it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At 10th I'll be gaining knockdown - if I can do 10 points of damage to you in a hit, I get a free trip - if I trip, I get a free attack... you stand, I trip, and hit.</p><p></p><p>Oh, and somewhere I'm getting an item of enlarge, so don't forget the AoO Trip opportunity I get as you close with me to hit me with that great big sword <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>LOL - I tend to agree - but he does cite rules and precedent to back up his position. I called him on changing rules and he cited GM 0 Rule as the precedent. I called him on upping the feats required and he cited similar magic items and ignored other examples I countered with.</p><p></p><p>I gave up - you can't argue with a GM who knows the rules, and is willing to make them be what he wants them to be to support his position.</p><p></p><p>That's 2 players in our group that have declared they will never again touch arcane magic in his game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1311972, member: 14214"] I'm thinking you're overlooking a couple of things... Don't apologize first of all - obviously we have two different considerations in character generation :) However, as I said, I believe you are overlooking a couple of things. My feat selections: Exotic Weapon: Spiked Chain; Weapon Finesse; Combat Reflex; Dodge; Combat Expertise; Improved Trip; Karmic Strike; Deft Opportunist; KnockDown; Goad; Weapon Focus Believe it or not - by sixth level I'll have almost all of these, excepting only KnockDown, Goad and I think one or two others (i'd have to see my character plan), but I'll have Karmic Strike, Deft opportunist and Improved Trip - and those are what you are overlooking... Around 12th, I'll likely be going into Dervish PrC, not sticking with straight fighter, but that's a different discussion. In a normal round, I'll declare combat expertise, taking a -4 to my to hit roll, to add +4 to my AC. I'll then take a full attack action (assuming 6th level) to hit twice from my BAB - 6/1. My dex will be at a 19 (headed for 20 at 8th) which gives me +4 to attack, or 10/5, but CE is a -4, so back to 6/1. My AC is at +4 at the end of my round, when I declare Karmic Strike, which inflicts a -4 to my AC, bringing my AC back to normal. My opponent opts to take a full attack (assuming a 6th lvl great sword fighter opponent) for two attacks. It's relatively likely he'll hit me - even with normal AC, I'm only running light armor. Thus, he'll do something like 4d6 + 4xStr. But wait - you're assuming he hits twice! His first attack hits for 2d6 + 2xStr... Then I Karmic Strike him. My normal attack roll with Karmic Strike up would be at -4, but Deft Opportunist adds +4 to any attack of opportunity I make, thus I attack him with a +10 to my attack roll. I'm fairly likely to hit him at this point at a +10 roll, but I'm not attacking for damage - I'm attacking to TRIP. With improved trip, if I knock him down, I get a free melee attack (again at +10 with + 4 for prone). He doesn't get his second attack because he's prone. My next round, I get 2 attacks again, his next round he stands - incurring the next AoO Trip and down he goes again. It is indeed a ONE trick pony - but don't underestimate it :) At 10th I'll be gaining knockdown - if I can do 10 points of damage to you in a hit, I get a free trip - if I trip, I get a free attack... you stand, I trip, and hit. Oh, and somewhere I'm getting an item of enlarge, so don't forget the AoO Trip opportunity I get as you close with me to hit me with that great big sword :) LOL - I tend to agree - but he does cite rules and precedent to back up his position. I called him on changing rules and he cited GM 0 Rule as the precedent. I called him on upping the feats required and he cited similar magic items and ignored other examples I countered with. I gave up - you can't argue with a GM who knows the rules, and is willing to make them be what he wants them to be to support his position. That's 2 players in our group that have declared they will never again touch arcane magic in his game :) [/QUOTE]
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