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Can thrown weapons be used for sneak attack damage?
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<blockquote data-quote="SoltariNagumoto" data-source="post: 6686213" data-attributes="member: 6800108"><p>Sorry guys but if we're going by the book the thrown property does not a ranged weapon make. This question basically comes down to confusion on the difference between the terms weapon and attack I'll use underlines for one term and italics for the other in hopes people will begin to note that the rules are very specific as to the difference between <u>weapons</u> and <em>attacks</em>. I promise the rules do make sense and they’re far less ambiguous than many seem to think, I hope if you stick with me to the end of this you’ll see that.</p><p></p><p>In the sneak a<em>ttack </em>description it specifies "The <em>attack</em> must use a finesse or a ranged <u>weapon</u>." This requirement refers specifically to the properties of the <u>weapon</u> used to make the <em>attack</em><em>,</em> not to the <em>attack</em> itself.</p><p></p><p>If you look at your <u>weapons</u> chart the <u>weapons</u> are separated into melee and ranged <u>weapons</u>. Melee and ranged are <u>weapon</u> types that give innate properties to the <u>weapons</u>.</p><p></p><p>Melee <u>weapons</u> can innately only be used to make melee <em>attacks</em>.</p><p>Melee <em>attacks</em> are innately tied to the strength stat and can only hit targets within five feet.</p><p></p><p>Ranged <u>weapons</u> can only be used to make ranged <em>attacks</em>.</p><p>Ranged <em>attacks</em> are innately tied to the dexterity stat and always have disadvantage when their target is within five feet. Ranged <u>weapons</u> always have either the thrown or ammunition property, this tells you what the normal and long range for their <em>attacks</em> are and also whether you throw the <u>weapon</u> itself or it expends ammunition when used to make an <em>attack</em>.</p><p></p><p>If you throw any <u>weapon</u> that doesn't have the thrown property or use a ranged <u>weapon</u> to make a melee <em>attack</em> your <u>weapon</u> immediately becomes an improvised <u>weapon</u>. That’s why the rules for doing either of those things are listed under the improvised <u>weapons</u> heading.</p><p></p><p>Improvised <u>weapons</u> always deal 1d4 damage and have no special properties unless the DM rules that they can be thrown in which case they gain the thrown property giving them a normal range of 20 feet and a long range of 60 feet.</p><p></p><p>Now that we know what the three <u>weapon</u> types are let's look at the other special properties <u>weapons</u> can have that seem to confuse people when talking about sneak <em>attacks</em>.</p><p></p><p>Thrown is a <u>weapon</u> property that allows you to throw the <u>weapon</u> to make a ranged <em>attack</em>, it specifies that if the <u>weapon</u> is a melee <u>weapon</u> you use the same ability modifier as you would use for a melee <em>attack</em> with said <u>weapon</u>, this does not turn the <u>weapon</u> into a ranged <u>weapon</u>. It simply allows ranged <em>attacks</em> and informs us that when making a ranged <em>attack</em> with the <u>weapon</u> the <u>weapon</u> itself is thrown rather than expending ammunition, it also informs us of the normal and long range limits for ranged <em>attacks</em> using said <u>weapon</u>.</p><p></p><p>Finesse is a <u>weapon</u> property that allows you to choose either your strength or dexterity modifier for <em>attack</em> and damage rolls with that <u>weapon</u> regardless of whether you're making a ranged <em>attack</em> (normally tied to dex) or a melee <em>attack</em> (normally tied to str).</p><p></p><p>Both of these properties are present among both melee and ranged <u>weapons</u>.</p><p></p><p>Putting it all together, here are some specific examples of how these rules work out, I'm focusing specifically on examples where you throw a weapon as that's the subject in question on this thread.</p><p></p><p>Throwing your greataxe doesn't make it a ranged <u>weapon</u>, it makes it an improvised <u>weapon</u> that deals 1d4 damage and has the thrown property with a normal range of 20 feet and a long range of 60 feet. As the finesse property is also missing it does not qualify for the requirements of a sneak <em>attack</em>. So no, your half-orc rogue can not sneak <em>attack</em> with his greataxe even if he throws it.</p><p></p><p>Let's try it with a shortsword or rapier, they already have the finesse property so they'll work right? Nope, the moment you use a melee <u>weapon</u> without the thrown property to make a ranged <em>attack</em> it becomes an improvised <u>weapon</u>. Since improvised <u>weapons</u> don’t have the finesse property. You have the same issues here as you did with the greataxe.</p><p></p><p>Let's try for a sneak <em>attack</em> using a handaxe. It already has the thrown property so throwing it doesn't turn it into an improvised <u>weapon</u>. Thrown only adds an option for making a ranged <em>attack</em>. It doesn’t change the <u>weapon</u> type at all and the handaxe doesn't have finesse so yes you can throw it and it keeps its stats. But no, you still can't make a sneak <em>attack</em> with it since it doesn’t meet either of the <u>weapon</u> based sneak <em>attack</em> requirements.</p><p></p><p>How about throwing a dagger? It's a melee <u>weapon</u> and it has both the thrown property and the finesse property. Because it retains its own stats when thrown it keeps the finesse property when thrown, thus it fulfills the sneak <em>attack</em> requirement of being a finesse weapon so yes, it can be thrown for a sneak <em>attack</em>!</p><p></p><p>Of course, house rules can make anything work however you want and there is nothing wrong with this as long as your house rules are known and you keep them consistent. Your DM or you as a DM could rule this differently but this is how it works according to the rules as written.</p><p></p><p>I recognize this post is a bit exhaustive and went into further detail on the examples than most were probably looking for. I used only examples of things that I've actually had to address as a DM and I wanted to make sure if anyone read this they'd be ready for those situations themselves.</p></blockquote><p></p>
[QUOTE="SoltariNagumoto, post: 6686213, member: 6800108"] Sorry guys but if we're going by the book the thrown property does not a ranged weapon make. This question basically comes down to confusion on the difference between the terms weapon and attack I'll use underlines for one term and italics for the other in hopes people will begin to note that the rules are very specific as to the difference between [U]weapons[/U] and [I]attacks[/I]. I promise the rules do make sense and they’re far less ambiguous than many seem to think, I hope if you stick with me to the end of this you’ll see that. In the sneak a[I]ttack [/I]description it specifies "The [I]attack[/I] must use a finesse or a ranged [U]weapon[/U]." This requirement refers specifically to the properties of the [U]weapon[/U] used to make the [I]attack[/I][I],[/I] not to the [I]attack[/I] itself. If you look at your [U]weapons[/U] chart the [U]weapons[/U] are separated into melee and ranged [U]weapons[/U]. Melee and ranged are [U]weapon[/U] types that give innate properties to the [U]weapons[/U]. Melee [U]weapons[/U] can innately only be used to make melee [I]attacks[/I]. Melee [I]attacks[/I] are innately tied to the strength stat and can only hit targets within five feet. Ranged [U]weapons[/U] can only be used to make ranged [I]attacks[/I]. Ranged [I]attacks[/I] are innately tied to the dexterity stat and always have disadvantage when their target is within five feet. Ranged [U]weapons[/U] always have either the thrown or ammunition property, this tells you what the normal and long range for their [I]attacks[/I] are and also whether you throw the [U]weapon[/U] itself or it expends ammunition when used to make an [I]attack[/I]. If you throw any [U]weapon[/U] that doesn't have the thrown property or use a ranged [U]weapon[/U] to make a melee [I]attack[/I] your [U]weapon[/U] immediately becomes an improvised [U]weapon[/U]. That’s why the rules for doing either of those things are listed under the improvised [U]weapons[/U] heading. Improvised [U]weapons[/U] always deal 1d4 damage and have no special properties unless the DM rules that they can be thrown in which case they gain the thrown property giving them a normal range of 20 feet and a long range of 60 feet. Now that we know what the three [U]weapon[/U] types are let's look at the other special properties [U]weapons[/U] can have that seem to confuse people when talking about sneak [I]attacks[/I]. Thrown is a [U]weapon[/U] property that allows you to throw the [U]weapon[/U] to make a ranged [I]attack[/I], it specifies that if the [U]weapon[/U] is a melee [U]weapon[/U] you use the same ability modifier as you would use for a melee [I]attack[/I] with said [U]weapon[/U], this does not turn the [U]weapon[/U] into a ranged [U]weapon[/U]. It simply allows ranged [I]attacks[/I] and informs us that when making a ranged [I]attack[/I] with the [U]weapon[/U] the [U]weapon[/U] itself is thrown rather than expending ammunition, it also informs us of the normal and long range limits for ranged [I]attacks[/I] using said [U]weapon[/U]. Finesse is a [U]weapon[/U] property that allows you to choose either your strength or dexterity modifier for [I]attack[/I] and damage rolls with that [U]weapon[/U] regardless of whether you're making a ranged [I]attack[/I] (normally tied to dex) or a melee [I]attack[/I] (normally tied to str). Both of these properties are present among both melee and ranged [U]weapons[/U]. Putting it all together, here are some specific examples of how these rules work out, I'm focusing specifically on examples where you throw a weapon as that's the subject in question on this thread. Throwing your greataxe doesn't make it a ranged [U]weapon[/U], it makes it an improvised [U]weapon[/U] that deals 1d4 damage and has the thrown property with a normal range of 20 feet and a long range of 60 feet. As the finesse property is also missing it does not qualify for the requirements of a sneak [I]attack[/I]. So no, your half-orc rogue can not sneak [I]attack[/I] with his greataxe even if he throws it. Let's try it with a shortsword or rapier, they already have the finesse property so they'll work right? Nope, the moment you use a melee [U]weapon[/U] without the thrown property to make a ranged [I]attack[/I] it becomes an improvised [U]weapon[/U]. Since improvised [U]weapons[/U] don’t have the finesse property. You have the same issues here as you did with the greataxe. Let's try for a sneak [I]attack[/I] using a handaxe. It already has the thrown property so throwing it doesn't turn it into an improvised [U]weapon[/U]. Thrown only adds an option for making a ranged [I]attack[/I]. It doesn’t change the [U]weapon[/U] type at all and the handaxe doesn't have finesse so yes you can throw it and it keeps its stats. But no, you still can't make a sneak [I]attack[/I] with it since it doesn’t meet either of the [U]weapon[/U] based sneak [I]attack[/I] requirements. How about throwing a dagger? It's a melee [U]weapon[/U] and it has both the thrown property and the finesse property. Because it retains its own stats when thrown it keeps the finesse property when thrown, thus it fulfills the sneak [I]attack[/I] requirement of being a finesse weapon so yes, it can be thrown for a sneak [I]attack[/I]! Of course, house rules can make anything work however you want and there is nothing wrong with this as long as your house rules are known and you keep them consistent. Your DM or you as a DM could rule this differently but this is how it works according to the rules as written. I recognize this post is a bit exhaustive and went into further detail on the examples than most were probably looking for. I used only examples of things that I've actually had to address as a DM and I wanted to make sure if anyone read this they'd be ready for those situations themselves. [/QUOTE]
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