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can warlocks be good guys?
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<blockquote data-quote="Mephista" data-source="post: 6538763" data-attributes="member: 6786252"><p>D&D isn't like real life religions and cultures. Odin's called the Doer of Evil. There's mention of God in the Bible doing evil (yes it even says the word evil). </p><p></p><p>This is dramatically opposed to D&D gods who embody Good or Evil. A god of Good can't, by definition, act Evil. In D&D terms, most gods from our world would actually be closer to Lawful Neutral, with tricksters like Loki being the Chaotic exception. </p><p></p><p>Trying to compare D&D religion to real life religion is going to fail miserably, because the two have very little in common. You can't cast a Communion spell with an angel of the Abrahamic God and settle which version of the religions is correct. You choose single gods to worship instead of all of them in a pantheistic manner. </p><p></p><p>In the real world, the Biblical God sends whales to swallow people, angels to spread pestilence and death, and allows evil angels into his Court, making bets if they can get an innocent man to curse God by torturing him, killing his family. In D&D, that would be a god who ruled over the Death Domain, which is pretty much reserved for Evil gods. </p><p></p><p>In reality, Right and Wrong are abstract ideas that no one agrees on, and is generally thought to fluctuate with time and culture. In D&D, Good and Evil are objective, measurable forces with concrete, eternal ideals. Maybe its a bit childish, but we're talking about a world with few shades of grey. As much as people want to equate Lawful Good gods to Christian ideals, and Asmodaus as Satan, there are notable differences. The devil in the real world can be equated to a trickster spirit, the embodiment of rebellion for freedom from a being that rules over us in an absolute monarchy, where in D&D the Nine Hells support such hierarchies. </p><p></p><p>So, no. Pelor can't have angels that go around spreading pestilence and death. D&D doesn't work that way. Not with Greyhawk, Faerun, or Planescape. Dark Suns lacks divine intervention like that, so no godly pact here. You can argue it with Eberron, because religions there strange, but generally you won't run into celestial beings either, again making it hard to have a celestial pact. The Silver Flame and its coatls and angels certainly won't work as a Patron. The Sovereign Host might very well be powerful dragons; the default Host, however, has only one god who could work as a Patron, and his "darker aspects" were separated into a different god as part of the Dark Six long ago. In Dragonlance, different kinds of magic were divided between the three moon gods; the white moon upholds lawful magic, protection, and divinations, kinda unthematic for iconoclast warlocks. </p><p></p><p>And so it goes on. "Good" in D&D simply doesn't have the uncertainty of real life, with clearly defined traits. </p><p></p><p> Nitpick: King Solomon bound the djinn into service, not demons. There's a big difference.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6538763, member: 6786252"] D&D isn't like real life religions and cultures. Odin's called the Doer of Evil. There's mention of God in the Bible doing evil (yes it even says the word evil). This is dramatically opposed to D&D gods who embody Good or Evil. A god of Good can't, by definition, act Evil. In D&D terms, most gods from our world would actually be closer to Lawful Neutral, with tricksters like Loki being the Chaotic exception. Trying to compare D&D religion to real life religion is going to fail miserably, because the two have very little in common. You can't cast a Communion spell with an angel of the Abrahamic God and settle which version of the religions is correct. You choose single gods to worship instead of all of them in a pantheistic manner. In the real world, the Biblical God sends whales to swallow people, angels to spread pestilence and death, and allows evil angels into his Court, making bets if they can get an innocent man to curse God by torturing him, killing his family. In D&D, that would be a god who ruled over the Death Domain, which is pretty much reserved for Evil gods. In reality, Right and Wrong are abstract ideas that no one agrees on, and is generally thought to fluctuate with time and culture. In D&D, Good and Evil are objective, measurable forces with concrete, eternal ideals. Maybe its a bit childish, but we're talking about a world with few shades of grey. As much as people want to equate Lawful Good gods to Christian ideals, and Asmodaus as Satan, there are notable differences. The devil in the real world can be equated to a trickster spirit, the embodiment of rebellion for freedom from a being that rules over us in an absolute monarchy, where in D&D the Nine Hells support such hierarchies. So, no. Pelor can't have angels that go around spreading pestilence and death. D&D doesn't work that way. Not with Greyhawk, Faerun, or Planescape. Dark Suns lacks divine intervention like that, so no godly pact here. You can argue it with Eberron, because religions there strange, but generally you won't run into celestial beings either, again making it hard to have a celestial pact. The Silver Flame and its coatls and angels certainly won't work as a Patron. The Sovereign Host might very well be powerful dragons; the default Host, however, has only one god who could work as a Patron, and his "darker aspects" were separated into a different god as part of the Dark Six long ago. In Dragonlance, different kinds of magic were divided between the three moon gods; the white moon upholds lawful magic, protection, and divinations, kinda unthematic for iconoclast warlocks. And so it goes on. "Good" in D&D simply doesn't have the uncertainty of real life, with clearly defined traits. Nitpick: King Solomon bound the djinn into service, not demons. There's a big difference. [/QUOTE]
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