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*Dungeons & Dragons
can warlocks be good guys?
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<blockquote data-quote="I'm A Banana" data-source="post: 6538789" data-attributes="member: 2067"><p>Certainly! But you asked what forbidden lore would look like and what angelic creatures would sanction such "dark"-seeming powers, and so I felt it reasonable to point out that, as far as the archetype/character inspiration/etc. goes, there's plenty of warlock-y stuff in gods of goodness, life, and light. A player who wants a more "Ezekiel"-style character or one who sees themselves as a bringer of plagues and divine judgement, could certainly find a home in a hypothetical Celestial-pact Warlock. </p><p></p><p></p><p>I don't know that this is true. Gods in D&D are NPC's. Alignment in D&D isn't monolithic. The hidden secrets of Pelor may bring darkness and plague and undead upon his enemies ("If you do not pay homage to the sun, the sun will deprive you of its light, and darkness will reign. I am that darkness!"), in the name of Good or at least in the name of anti-Evil. It's possible for Bahamut to over-reach and do something questionable in the name of righteousness. </p><p></p><p></p><p>I think there is no more appropriate weapon for a god of healing and life to use than pestilence and death. When Pelor is angry with you, you get sick in the darkness and die. When Pelor is angry with you, the Celestial Warlock might come to visit you. They are proclaimed as heretics and liars. </p><p></p><p>I mean, <em>Apollo</em> is a brilliant example as well. Light and life and delight and when he's offended you get pestilential arrows. </p><p></p><p>Warlocks with a Celestial pact can explore that aspect of the gods of goodness and light in play. </p><p></p><p>Not to say that this is the way it must be, of course, just to say that this is an interesting option that isn't logically dismissible. You can say you're not interested in it, or that it doesn't fit with the way you envision the gods in your games, but it's a harder leg to stand on to say that it is something that is inconceivable or nonsensical or is incompatible with D&D as a whole. </p><p></p><p></p><p></p><p><a href="http://en.wikipedia.org/wiki/Jinn" target="_blank">Depends on the source material you're culling from</a>. <a href="http://en.wikipedia.org/wiki/Key_of_Solomon" target="_blank">And who you ask</a>. <a href="http://en.wikipedia.org/wiki/Seal_of_Solomon" target="_blank">The differences are pretty academic, sometimes.</a></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6538789, member: 2067"] Certainly! But you asked what forbidden lore would look like and what angelic creatures would sanction such "dark"-seeming powers, and so I felt it reasonable to point out that, as far as the archetype/character inspiration/etc. goes, there's plenty of warlock-y stuff in gods of goodness, life, and light. A player who wants a more "Ezekiel"-style character or one who sees themselves as a bringer of plagues and divine judgement, could certainly find a home in a hypothetical Celestial-pact Warlock. I don't know that this is true. Gods in D&D are NPC's. Alignment in D&D isn't monolithic. The hidden secrets of Pelor may bring darkness and plague and undead upon his enemies ("If you do not pay homage to the sun, the sun will deprive you of its light, and darkness will reign. I am that darkness!"), in the name of Good or at least in the name of anti-Evil. It's possible for Bahamut to over-reach and do something questionable in the name of righteousness. I think there is no more appropriate weapon for a god of healing and life to use than pestilence and death. When Pelor is angry with you, you get sick in the darkness and die. When Pelor is angry with you, the Celestial Warlock might come to visit you. They are proclaimed as heretics and liars. I mean, [I]Apollo[/I] is a brilliant example as well. Light and life and delight and when he's offended you get pestilential arrows. Warlocks with a Celestial pact can explore that aspect of the gods of goodness and light in play. Not to say that this is the way it must be, of course, just to say that this is an interesting option that isn't logically dismissible. You can say you're not interested in it, or that it doesn't fit with the way you envision the gods in your games, but it's a harder leg to stand on to say that it is something that is inconceivable or nonsensical or is incompatible with D&D as a whole. [URL="http://en.wikipedia.org/wiki/Jinn"]Depends on the source material you're culling from[/URL]. [URL="http://en.wikipedia.org/wiki/Key_of_Solomon"]And who you ask[/URL]. [URL="http://en.wikipedia.org/wiki/Seal_of_Solomon"]The differences are pretty academic, sometimes.[/URL] [/QUOTE]
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