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*Dungeons & Dragons
can warlocks be good guys?
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<blockquote data-quote="I'm A Banana" data-source="post: 6538972" data-attributes="member: 2067"><p>You're not demonstrating that plagues are <em>exclusive</em> to evil, just that evil gods tend to like 'em. I wouldn't dispute that evil gods like plagues, I would just dispute that good gods in D&D are somehow prohibited from using them. Evil gods like fire, too, and good gods are entirely capable of using it as well. </p><p></p><p></p><p></p><p>The real-world examples are only meant to inform how such an apparently counter-intuitive creature could look and be consistent and draw inspiration. It's not different from saying that you could use real-life stories about witches to model a fey-pact warlock, or real-life stories about crusading knights to model a paladin. </p><p></p><p></p><p></p><p>...which is exactly why it fits with the idea that a Celestial warlock is doing it. It doesn't fit. It's secret. It's a hidden side. It's a dimension others deny. All that secret nasty business is totally meaty Warlock-inspriation material. In a game where this is an option, everything you say would be said by the clerics of the faith...and the warlocks would know it's not nearly that simple. </p><p></p><p></p><p></p><p>Well, someone can take any oath and pretend to worship Bahamut (paladins don't get their power from gods). But that digression aside, there's little reason why D&D as a whole would forbid making the choice for a Good deity to grant secret forbidden divine knowledge to someone who would work with them on a common goal (even if that individual wasn't the most morally upstanding character around). I can get that some DMs wouldn't want to truck in that, for various reasons, but I don't get that <em>the game itself</em> forbids this. </p><p></p><p></p><p></p><p>You're not demonstrating that angels and lights are <em>sole methods</em> that Pelor uses, just that he tends to use 'em. I wouldn't dispute that Pelor likes angels, I would just dispute that Pelor is somehow prohibited from also using darkness and plagues. </p><p></p><p></p><p></p><p>I don't think you and I share a definition of "working" in this context.</p><p></p><p>I don't have a theory, I just have a proposal that might be kind of fun for some tables. You're suggesting that such a thing is not permissible (unless one somehow violates the rules with a "house rule"), which doesn't seem to truck with my experience. </p><p></p><p></p><p></p><p>There's no claim of exclusivity, though, simply of promotion. </p><p></p><p></p><p></p><p>I think warlocks with a celestial pact should explore whatever path seems like fun to the people at the table. Call me mad. </p><p></p><p></p><p></p><p>It's not incompatible, it's just atypical. </p><p></p><p></p><p></p><p>Necrotic damage isn't evil, it's just typically used by evil. Fire isn't evil. Healing isn't good. D&D energies and elements don't have inherent alignment tendencies. There's no exclusive provenance. </p><p></p><p>Pelor can cast someone into darkness. And so Pelor can concievably have agents with secret knowledge who specialize in darkness, who are regarded as heretics by the Church of Pelor, and who nonetheless get their power directly from him, with their strange rites beneath the New Moon.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6538972, member: 2067"] You're not demonstrating that plagues are [I]exclusive[/I] to evil, just that evil gods tend to like 'em. I wouldn't dispute that evil gods like plagues, I would just dispute that good gods in D&D are somehow prohibited from using them. Evil gods like fire, too, and good gods are entirely capable of using it as well. The real-world examples are only meant to inform how such an apparently counter-intuitive creature could look and be consistent and draw inspiration. It's not different from saying that you could use real-life stories about witches to model a fey-pact warlock, or real-life stories about crusading knights to model a paladin. ...which is exactly why it fits with the idea that a Celestial warlock is doing it. It doesn't fit. It's secret. It's a hidden side. It's a dimension others deny. All that secret nasty business is totally meaty Warlock-inspriation material. In a game where this is an option, everything you say would be said by the clerics of the faith...and the warlocks would know it's not nearly that simple. Well, someone can take any oath and pretend to worship Bahamut (paladins don't get their power from gods). But that digression aside, there's little reason why D&D as a whole would forbid making the choice for a Good deity to grant secret forbidden divine knowledge to someone who would work with them on a common goal (even if that individual wasn't the most morally upstanding character around). I can get that some DMs wouldn't want to truck in that, for various reasons, but I don't get that [I]the game itself[/I] forbids this. You're not demonstrating that angels and lights are [I]sole methods[/I] that Pelor uses, just that he tends to use 'em. I wouldn't dispute that Pelor likes angels, I would just dispute that Pelor is somehow prohibited from also using darkness and plagues. I don't think you and I share a definition of "working" in this context. I don't have a theory, I just have a proposal that might be kind of fun for some tables. You're suggesting that such a thing is not permissible (unless one somehow violates the rules with a "house rule"), which doesn't seem to truck with my experience. There's no claim of exclusivity, though, simply of promotion. I think warlocks with a celestial pact should explore whatever path seems like fun to the people at the table. Call me mad. It's not incompatible, it's just atypical. Necrotic damage isn't evil, it's just typically used by evil. Fire isn't evil. Healing isn't good. D&D energies and elements don't have inherent alignment tendencies. There's no exclusive provenance. Pelor can cast someone into darkness. And so Pelor can concievably have agents with secret knowledge who specialize in darkness, who are regarded as heretics by the Church of Pelor, and who nonetheless get their power directly from him, with their strange rites beneath the New Moon. [/QUOTE]
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