Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
can warlocks be good guys?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 6539037" data-attributes="member: 6786252"><p>Fire is thematically associated with the sun, light, and goodness as much as it is with hellfire in 5e. </p><p></p><p>Meanwhile, in 5e, disease is flat out associated with the Death Domain, which is associated with evil high priests. That's right in the DMG. On the PHB side, the Life domain talks about how its associated with non-evil gods, and works at curing the sick. The implications are pretty strong.</p><p></p><p> Except that, in real life, your examples would be embodied by the Fiend pact. Not a celestial one. Fiends are the dark angels that spread plagues. </p><p></p><p></p><p> Except that its inconsistent with what has been established. You are rewriting the entire character, twisting things in a way that doesn't make in-universe sense. That's just bad writing, bad game design. </p><p></p><p>Internal consistency is critical for immersion and suspension of disbelief. </p><p></p><p></p><p>Oaths untied to gods are immaterial - the majority of paladins worship gods irregardless, and often swear the oaths at gods' altars. </p><p></p><p>D&D as a whole likely would never make such a character because its not internally consistent. And, as I've said before, that's kinda important to maintain. If you have a being that goes around killing people to prop up their rule, that would be a Lawful Neutral at the best. Its inconsistent with how Good is portrayed in books.</p><p></p><p></p><p></p><p> Celestial patrons would include angels, by nature of how the Patron system works. We're talking about Celestial patrons, so therefore we must be talking about celestial creatures. In 5e, that's angels, couatl, empyreans, unicorn, and pegasi. These will serve as the bulk of teachers. However, its inconsistent with their portrayal in the DMG to teach spells that warlocks typically use.</p><p></p><p>If your supposedly Good deity employs undead and fiends to teach, I submit that 1) he's not really Good in the D&D sense, and 2) that's still a fiend (or fey, or GOO, or Vestige) Patron there. Certainly, its vastly out of character for Pelor to do so.</p><p></p><p>Technically, we shouldn't be talking gods at all, but that was an example another poster brought up, and the Patron list does include two gods (Asmodeus and Tharizdun, the Chained God) as examples, so that's that.</p><p></p><p></p><p></p><p> You are making a proposal to make major alterations to the setting of Greyhawk to fit a character. If that's fun, go ahead at your table. However, if it doesn't make sense for a story that the DM has in mind for the game, then should you expect such changes to be adopted, just because? </p><p></p><p>All that is immaterial anyways. I'm talking about Pelor as he is written, as the vast majority of people play him. I don't care what individual tables do. That was never what this was about. This was a discussion if it made sense for Pelor, as presented in a way we all know, to sponsor a warlock.</p><p></p><p>And, frankly, I'm annoyed with how your characterizing my take on house rules. Yes, changing a setting in such a major way is home brew content, a house rule. Its not dirty or something you shouldn't do. However, individualized settings have zero place in a discussion on published material at a meta-level. </p><p></p><p></p><p></p><p> I'm calling you being internally inconsistent that doesn't make sense as a story. Classes come with built in themes. They're not just a collection of mechanics. </p><p></p><p></p><p> When you are effectively rewriting things to make it work, then yes, its incompatible. </p><p></p><p>The cosmology section in 5e suggests otherwise. The positive energy plane (which is life energy) wraps around the higher planes, the negative energy plane (which is the source of necrotic energy that destroys the living) wraps around the lower planes. </p><p></p><p> Casting someone out of your domain isnt' the same thing as championing the outcasts. This is purely homebrew content that changes who and what Pelor is and stands for. This isn't atypical. This is flat out changing the default. Which, at your table, is fine. Its not something that the vast majority of players use.</p><p></p><p>That's like saying "Well, my table lets Rangers use Hunter Marks and an off hand attack all with the same bonus action! So, the RAW is wrong!" You changed things to work at your table. Alright, that's fine. It doesn't help as part of the discussion. Everyone needs to come from the same baseline, or as close as you can get to it.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6539037, member: 6786252"] Fire is thematically associated with the sun, light, and goodness as much as it is with hellfire in 5e. Meanwhile, in 5e, disease is flat out associated with the Death Domain, which is associated with evil high priests. That's right in the DMG. On the PHB side, the Life domain talks about how its associated with non-evil gods, and works at curing the sick. The implications are pretty strong. Except that, in real life, your examples would be embodied by the Fiend pact. Not a celestial one. Fiends are the dark angels that spread plagues. Except that its inconsistent with what has been established. You are rewriting the entire character, twisting things in a way that doesn't make in-universe sense. That's just bad writing, bad game design. Internal consistency is critical for immersion and suspension of disbelief. Oaths untied to gods are immaterial - the majority of paladins worship gods irregardless, and often swear the oaths at gods' altars. D&D as a whole likely would never make such a character because its not internally consistent. And, as I've said before, that's kinda important to maintain. If you have a being that goes around killing people to prop up their rule, that would be a Lawful Neutral at the best. Its inconsistent with how Good is portrayed in books. Celestial patrons would include angels, by nature of how the Patron system works. We're talking about Celestial patrons, so therefore we must be talking about celestial creatures. In 5e, that's angels, couatl, empyreans, unicorn, and pegasi. These will serve as the bulk of teachers. However, its inconsistent with their portrayal in the DMG to teach spells that warlocks typically use. If your supposedly Good deity employs undead and fiends to teach, I submit that 1) he's not really Good in the D&D sense, and 2) that's still a fiend (or fey, or GOO, or Vestige) Patron there. Certainly, its vastly out of character for Pelor to do so. Technically, we shouldn't be talking gods at all, but that was an example another poster brought up, and the Patron list does include two gods (Asmodeus and Tharizdun, the Chained God) as examples, so that's that. You are making a proposal to make major alterations to the setting of Greyhawk to fit a character. If that's fun, go ahead at your table. However, if it doesn't make sense for a story that the DM has in mind for the game, then should you expect such changes to be adopted, just because? All that is immaterial anyways. I'm talking about Pelor as he is written, as the vast majority of people play him. I don't care what individual tables do. That was never what this was about. This was a discussion if it made sense for Pelor, as presented in a way we all know, to sponsor a warlock. And, frankly, I'm annoyed with how your characterizing my take on house rules. Yes, changing a setting in such a major way is home brew content, a house rule. Its not dirty or something you shouldn't do. However, individualized settings have zero place in a discussion on published material at a meta-level. I'm calling you being internally inconsistent that doesn't make sense as a story. Classes come with built in themes. They're not just a collection of mechanics. When you are effectively rewriting things to make it work, then yes, its incompatible. The cosmology section in 5e suggests otherwise. The positive energy plane (which is life energy) wraps around the higher planes, the negative energy plane (which is the source of necrotic energy that destroys the living) wraps around the lower planes. Casting someone out of your domain isnt' the same thing as championing the outcasts. This is purely homebrew content that changes who and what Pelor is and stands for. This isn't atypical. This is flat out changing the default. Which, at your table, is fine. Its not something that the vast majority of players use. That's like saying "Well, my table lets Rangers use Hunter Marks and an off hand attack all with the same bonus action! So, the RAW is wrong!" You changed things to work at your table. Alright, that's fine. It doesn't help as part of the discussion. Everyone needs to come from the same baseline, or as close as you can get to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
can warlocks be good guys?
Top