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*Dungeons & Dragons
can warlocks be good guys?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6544126" data-attributes="member: 6790260"><p>I don't think it is so much a matter of "pushing" as it is the archetype itself leaning toward qualities which are commonly associated with <em>being</em> evil. Namely: ambition, a thirst for knowledge that borders on lust, and a risk-accepting or "willing to play with fire" attitude. But none of these things is <em>actually</em> evil, in and of itself. Plenty of legitimately good people have had some or all of these qualities--and sometimes they learn or reveal things that would not have been discovered otherwise, or would have waited far, far longer. I'd say some of the medieval anatomists fit that description--it was a crime against God and man to dissect a corpse, and of course the vast majority of corpses available to the early anatomists were obtained through highly illegal and morally questionable means. Yet modern medicine probably would not exist--or would exist in a vastly diminished form--had those brave men failed to seek out that knowledge.</p><p></p><p>In a sense, the Warlock is a narrative mirror to the Paladin. The Paladin inherently steers towards a narrative of devotion, personal sacrifice, and purity of purpose--characteristics we typically associate with "good" people. They need not be, since one can have a purity of vengeance (a "dark knight") or a purity of "cleansing" (a "Knight Templar/Well-Intentioned Extremist" to use the TVTropes terms), but there's a certain mythic cachet to it. Then on the flipside, you have the Warlock, which steers toward a narrative of ambition, forbidden knowledge, and "playing" with forces beyond one's understanding. Again, such characteristics are not <em>automatically</em> anything--good people can absolutely have ambition, we usually call that "having a dream" and pursuing it--but the mythic background such a narrative draws on tends to involve people who don't care about the welfare of others and actively take what they want.</p><p></p><p>If it's possible to play a morally-questionable Paladin (presumably an Oath of Vengeance Paladin, in 5e), I don't see why it would be impossible to play a morally-sound Warlock (as noted by others above, <em>probably</em> favoring the Fey pact, as it has the fewest moral connotations).</p><p></p><p></p><p></p><p>In that case, reply to me, since I also presented (essentially) all of the same information without commentary on you or anything you had said. The quotes you requested have been provided. Any references you find which suggest, to you, that the Warlock class <em>must</em> be more evil than Assassins or Necromancers would be welcome.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6544126, member: 6790260"] I don't think it is so much a matter of "pushing" as it is the archetype itself leaning toward qualities which are commonly associated with [I]being[/I] evil. Namely: ambition, a thirst for knowledge that borders on lust, and a risk-accepting or "willing to play with fire" attitude. But none of these things is [I]actually[/I] evil, in and of itself. Plenty of legitimately good people have had some or all of these qualities--and sometimes they learn or reveal things that would not have been discovered otherwise, or would have waited far, far longer. I'd say some of the medieval anatomists fit that description--it was a crime against God and man to dissect a corpse, and of course the vast majority of corpses available to the early anatomists were obtained through highly illegal and morally questionable means. Yet modern medicine probably would not exist--or would exist in a vastly diminished form--had those brave men failed to seek out that knowledge. In a sense, the Warlock is a narrative mirror to the Paladin. The Paladin inherently steers towards a narrative of devotion, personal sacrifice, and purity of purpose--characteristics we typically associate with "good" people. They need not be, since one can have a purity of vengeance (a "dark knight") or a purity of "cleansing" (a "Knight Templar/Well-Intentioned Extremist" to use the TVTropes terms), but there's a certain mythic cachet to it. Then on the flipside, you have the Warlock, which steers toward a narrative of ambition, forbidden knowledge, and "playing" with forces beyond one's understanding. Again, such characteristics are not [I]automatically[/I] anything--good people can absolutely have ambition, we usually call that "having a dream" and pursuing it--but the mythic background such a narrative draws on tends to involve people who don't care about the welfare of others and actively take what they want. If it's possible to play a morally-questionable Paladin (presumably an Oath of Vengeance Paladin, in 5e), I don't see why it would be impossible to play a morally-sound Warlock (as noted by others above, [I]probably[/I] favoring the Fey pact, as it has the fewest moral connotations). In that case, reply to me, since I also presented (essentially) all of the same information without commentary on you or anything you had said. The quotes you requested have been provided. Any references you find which suggest, to you, that the Warlock class [I]must[/I] be more evil than Assassins or Necromancers would be welcome. [/QUOTE]
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