Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
can warlocks be good guys?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6544222" data-attributes="member: 17077"><p>I don't even use alignments in my games. For me, this discussion is purely academic.</p><p></p><p></p><p></p><p>The Queen of Air and Darkness is evil, as are most hags. Titania, Oberon, and the other archfey of the seelie court are good or neutral.</p><p></p><p>Great Old Ones are more alien than evil. Regardless, it says you can play a warlock who has learned how to tap into the power of a GOO and it might not care about you or even be aware of you, so the alignment of the GOO itself isn't even relevant unless you want it to be.</p><p></p><p>Fiends are evil, but it says "you have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, <strong>even if you strive against those aims.</strong>" You can have an antagonistic relationship with your patron. You don't have to do what your patron tells you to do. Maybe a fiend tricked you into believing it was an angel or something else, and now that you've discovered the truth, you've vowed to fight back. Maybe you just made a terrible mistake, and now regret it. Maybe the fiend was the dupe and YOU tricked IT, and now it hates you and sometimes you have to fend off the assassins and other minions it sends to kill you. In any case, just because your patron is evil doesn't mean you have to be! </p><p></p><p>It's also worth noting that all of the pacts and patrons in the book are simply examples and suggestions. The player and DM should work together to create a patron that will work for their game, and it's up to them to decide what the nature of the warlock's relationship with it will be. It might be a big part of the warlock's life, or a distant, aloof entity that has little or no impact at all. You aren't required to use the patrons or pacts they provide, either. If the player wants to be a fiend pact warlock but doesn't want to have an evil patron, re-flavor it as a celestial or genie pact instead. The warlock's flavor text is just fluff. It's there to provide inspiration for stories and character concepts, not to take options away.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6544222, member: 17077"] I don't even use alignments in my games. For me, this discussion is purely academic. The Queen of Air and Darkness is evil, as are most hags. Titania, Oberon, and the other archfey of the seelie court are good or neutral. Great Old Ones are more alien than evil. Regardless, it says you can play a warlock who has learned how to tap into the power of a GOO and it might not care about you or even be aware of you, so the alignment of the GOO itself isn't even relevant unless you want it to be. Fiends are evil, but it says "you have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, [b]even if you strive against those aims.[/b]" You can have an antagonistic relationship with your patron. You don't have to do what your patron tells you to do. Maybe a fiend tricked you into believing it was an angel or something else, and now that you've discovered the truth, you've vowed to fight back. Maybe you just made a terrible mistake, and now regret it. Maybe the fiend was the dupe and YOU tricked IT, and now it hates you and sometimes you have to fend off the assassins and other minions it sends to kill you. In any case, just because your patron is evil doesn't mean you have to be! It's also worth noting that all of the pacts and patrons in the book are simply examples and suggestions. The player and DM should work together to create a patron that will work for their game, and it's up to them to decide what the nature of the warlock's relationship with it will be. It might be a big part of the warlock's life, or a distant, aloof entity that has little or no impact at all. You aren't required to use the patrons or pacts they provide, either. If the player wants to be a fiend pact warlock but doesn't want to have an evil patron, re-flavor it as a celestial or genie pact instead. The warlock's flavor text is just fluff. It's there to provide inspiration for stories and character concepts, not to take options away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
can warlocks be good guys?
Top