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General Tabletop Discussion
*Dungeons & Dragons
can warlocks be good guys?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6544259" data-attributes="member: 6790260"><p>Furthermore, the fluff text (while optional) also suggests the possibility that a pact can be <em>inherited</em>--that the deeds (evil or not) of an ancestor can be visited upon the descendant. Is it "evil" to be born in a particular family? Perhaps the family's legacy is well-known, which results in a self-fulfilling prophecy; when witch-hunters come a-knockin' every time one of the kids hits puberty, there's a decent likelihood a person will reach for the power they need to protect themselves.</p><p></p><p>Or consider the child, kidnapped at birth, and raised by a cult. Perhaps, despite a twisted upbringing, they realized something was wrong--or perhaps they were freed by good people, and shown that there is a different way. It is a greater victory to convert evil to good, after all! And sometimes it pays to have someone who can pass among the enemy without being instantly sniffed out as a Goody-Goody Two Shoes. A character might even have, as their over-arching quest, the desire to expunge their Warlock Pact and replace it with something more wholesome (e.g. on successfully annulling the contract, becoming a Cleric or Paladin of the god whose power enabled it).</p><p></p><p>So...yeah. There are clearly pact-givers which are not expressly evil (<em>some</em> of the Archfey, possibly some of the Great Old Ones), and even <em>if</em> one's patron is evil, that doesn't mean the Warlock <em>wanted</em> the pact, actually understood what the pact meant, or fell into the agreement in such a way that compromised his or her moral character. (Again: "playing with fire," even hellfire, is not the same as being evil--it's just very, very risky, and ambitious.)</p><p></p><p>Unfortunately, though, I have to agree with Ahrimon. SirAntoine's opinions are quite resolute. If the books support him, he is right; if the books do not support him, they and their authors are wrong.</p><p></p><p>Edit:</p><p>This is not to say that SirAntoine is wrong to play his way at his table. If Pacts are always evil at his table because that's just how he sees the nature of a pact, more power to him. I don't doubt, even for an instant, that that will give him and his group more hours of roleplaying than one could fit into a lifetime. I will continue to see it very differently, however, and hope a day comes when he can recognize that neither of us is objectively "right" about it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6544259, member: 6790260"] Furthermore, the fluff text (while optional) also suggests the possibility that a pact can be [I]inherited[/I]--that the deeds (evil or not) of an ancestor can be visited upon the descendant. Is it "evil" to be born in a particular family? Perhaps the family's legacy is well-known, which results in a self-fulfilling prophecy; when witch-hunters come a-knockin' every time one of the kids hits puberty, there's a decent likelihood a person will reach for the power they need to protect themselves. Or consider the child, kidnapped at birth, and raised by a cult. Perhaps, despite a twisted upbringing, they realized something was wrong--or perhaps they were freed by good people, and shown that there is a different way. It is a greater victory to convert evil to good, after all! And sometimes it pays to have someone who can pass among the enemy without being instantly sniffed out as a Goody-Goody Two Shoes. A character might even have, as their over-arching quest, the desire to expunge their Warlock Pact and replace it with something more wholesome (e.g. on successfully annulling the contract, becoming a Cleric or Paladin of the god whose power enabled it). So...yeah. There are clearly pact-givers which are not expressly evil ([I]some[/I] of the Archfey, possibly some of the Great Old Ones), and even [I]if[/I] one's patron is evil, that doesn't mean the Warlock [I]wanted[/I] the pact, actually understood what the pact meant, or fell into the agreement in such a way that compromised his or her moral character. (Again: "playing with fire," even hellfire, is not the same as being evil--it's just very, very risky, and ambitious.) Unfortunately, though, I have to agree with Ahrimon. SirAntoine's opinions are quite resolute. If the books support him, he is right; if the books do not support him, they and their authors are wrong. Edit: This is not to say that SirAntoine is wrong to play his way at his table. If Pacts are always evil at his table because that's just how he sees the nature of a pact, more power to him. I don't doubt, even for an instant, that that will give him and his group more hours of roleplaying than one could fit into a lifetime. I will continue to see it very differently, however, and hope a day comes when he can recognize that neither of us is objectively "right" about it. [/QUOTE]
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