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General Tabletop Discussion
*Dungeons & Dragons
Can we add some meaning (power) behind the Skill "Medicine"
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<blockquote data-quote="Athinar" data-source="post: 6530720" data-attributes="member: 6781944"><p>Action - "Bandage" - Successful Medicine Roll + Healing Kit (one dose) = 1/2 Maximum number of Hit Dice (round down) + Medicine Skill Roller Ability Modifier (Wis +0 to +5); The Creature can not regain Hit Points from this Action again until a short or long Rest; Failure means loss of that Action and dose from the Healer's Kit; In Combat (Fog of War), DC 15, out of Combat DC 12</p><p></p><p>(Healer's Feat - Spend one use (dose-charge) to tend to a creature and restore d6+4+maximun Hit Dice) no skill roll needed</p><p></p><p> Zero Hit Points - Successful Medicine Roll + Healing Kit (one dose) = 1 Hit Point (No Feat Required) - Failed Roll is loss of one dose to the Kit but the target is stabilized at 0 Hit Points; DC 12</p><p></p><p>(Healer's Feat is 1 Hit Point and the use of one dose of the Healing Kit; no Roll is required because you are automatically making the Medicine Skill check); </p><p></p><p> Short Rest - Advantage on Hit Points Rolled; medicine skill check + "Dose per Hit Dice" from a healer's kit + Hit Dice, Roll twice and take the better of the 2 rolls (it is best to roll one Hit Dice at a time and take the best of the 2 rolls); DC 12, you have the time in a short rest to do your best for your fellow creatures</p><p></p><p> Long rest - Successful Medicine Roll + Healing Kit reduces Exhaustion Level by one (Long Rest - 1 level of Exhaustion and with successful Medicine Roll and 1 dose of the Healing Kit = 2 levels of Exhaustion; no more than 2 levels can be regained by this Medicine Check</p><p>It is harder to remove "Exhaustion" without true rest, food and sleep; DC 15 </p><p></p><p> Poison Condition - Successful Medicine Roll + Antitoxin removes the "Poison Condition" and the Creature gains the Advantage on saving throws against poison for one hour; Failed "Medicine Roll" means the creature is still has the "Poison Condition" but future poison saves have advantage for one hour; Does not remove damage already done; DC 12</p></blockquote><p></p>
[QUOTE="Athinar, post: 6530720, member: 6781944"] Action - "Bandage" - Successful Medicine Roll + Healing Kit (one dose) = 1/2 Maximum number of Hit Dice (round down) + Medicine Skill Roller Ability Modifier (Wis +0 to +5); The Creature can not regain Hit Points from this Action again until a short or long Rest; Failure means loss of that Action and dose from the Healer's Kit; In Combat (Fog of War), DC 15, out of Combat DC 12 (Healer's Feat - Spend one use (dose-charge) to tend to a creature and restore d6+4+maximun Hit Dice) no skill roll needed Zero Hit Points - Successful Medicine Roll + Healing Kit (one dose) = 1 Hit Point (No Feat Required) - Failed Roll is loss of one dose to the Kit but the target is stabilized at 0 Hit Points; DC 12 (Healer's Feat is 1 Hit Point and the use of one dose of the Healing Kit; no Roll is required because you are automatically making the Medicine Skill check); Short Rest - Advantage on Hit Points Rolled; medicine skill check + "Dose per Hit Dice" from a healer's kit + Hit Dice, Roll twice and take the better of the 2 rolls (it is best to roll one Hit Dice at a time and take the best of the 2 rolls); DC 12, you have the time in a short rest to do your best for your fellow creatures Long rest - Successful Medicine Roll + Healing Kit reduces Exhaustion Level by one (Long Rest - 1 level of Exhaustion and with successful Medicine Roll and 1 dose of the Healing Kit = 2 levels of Exhaustion; no more than 2 levels can be regained by this Medicine Check It is harder to remove "Exhaustion" without true rest, food and sleep; DC 15 Poison Condition - Successful Medicine Roll + Antitoxin removes the "Poison Condition" and the Creature gains the Advantage on saving throws against poison for one hour; Failed "Medicine Roll" means the creature is still has the "Poison Condition" but future poison saves have advantage for one hour; Does not remove damage already done; DC 12 [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Can we add some meaning (power) behind the Skill "Medicine"
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