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General Tabletop Discussion
*Dungeons & Dragons
Can we add some meaning (power) behind the Skill "Medicine"
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<blockquote data-quote="iserith" data-source="post: 6530761" data-attributes="member: 97077"><p><strong>Player:</strong> I'd like to try a fast medical procedure to restore some of Ragnar's vitality mid-battle. I'll use some specialized tools from my healer's kit to realign his humors!</p><p></p><p><strong>Player:</strong> "Ragnar's not dying on my watch!" I try to awaken him from unconsciousness by binding the worst of his wounds and holding smelling salts from my healer's kit under his nose.</p><p></p><p><strong>Player:</strong> Being in good health myself, I won't rest as my companions are doing. Instead I'll break out my healer's kit and try to fix them up in time for the next challenge.</p><p></p><p><strong>Player:</strong> I give advice and set up a restful environment for my companions so they can rest in a way that will relieve their exhaustion.</p><p></p><p><strong>Player: </strong>I grab a tourniquet and tie it above the snakebite. Then I apply antitoxin to the wound to try and stop the poison from spreading.</p><p></p><p>The player has stated his or her goal and approach in each of the above examples. Now adjudicate. If the outcome of those actions is uncertain, it seems reasonable to call for a Wisdom (Medicine) check. On a success, the goal is achieved. On a failure, progress toward the goal is achieved (with a setback) or is not achieved.</p><p></p><p>So I'm not sure why we'd need "stock" applications for the Medicine skill. All players need do is take fictional actions with a clear goal and approach. If the outcome is uncertain and seems "Mediciny," then they'll get to roll an ability check and apply that skill. (Though, of course, they should hope for success without a roll at all, right?)</p></blockquote><p></p>
[QUOTE="iserith, post: 6530761, member: 97077"] [B]Player:[/B] I'd like to try a fast medical procedure to restore some of Ragnar's vitality mid-battle. I'll use some specialized tools from my healer's kit to realign his humors! [B]Player:[/B] "Ragnar's not dying on my watch!" I try to awaken him from unconsciousness by binding the worst of his wounds and holding smelling salts from my healer's kit under his nose. [B]Player:[/B] Being in good health myself, I won't rest as my companions are doing. Instead I'll break out my healer's kit and try to fix them up in time for the next challenge. [B]Player:[/B] I give advice and set up a restful environment for my companions so they can rest in a way that will relieve their exhaustion. [B]Player: [/B]I grab a tourniquet and tie it above the snakebite. Then I apply antitoxin to the wound to try and stop the poison from spreading. The player has stated his or her goal and approach in each of the above examples. Now adjudicate. If the outcome of those actions is uncertain, it seems reasonable to call for a Wisdom (Medicine) check. On a success, the goal is achieved. On a failure, progress toward the goal is achieved (with a setback) or is not achieved. So I'm not sure why we'd need "stock" applications for the Medicine skill. All players need do is take fictional actions with a clear goal and approach. If the outcome is uncertain and seems "Mediciny," then they'll get to roll an ability check and apply that skill. (Though, of course, they should hope for success without a roll at all, right?) [/QUOTE]
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Community
General Tabletop Discussion
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Can we add some meaning (power) behind the Skill "Medicine"
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