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General Tabletop Discussion
*Dungeons & Dragons
Can We Come Up With Better (but still simple) Movement Rules?
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<blockquote data-quote="aco175" data-source="post: 8154648" data-attributes="member: 27385"><p>I would be careful when adding more rolls or PC advantages. If the fighter can suddenly spring 100ft this round to reach the bad guy and not have any penalties like disadvantage on attacks, they will do it. By changing the rule with a athletics check or such, you add another roll and add to combat time. Even if the monster can do the same, the added rolls by the DM and players will start to add up. </p><p></p><p>Remember that we are not at school with my Nikes and gym shorts running on a track. Generally movement in D&D is in armor and tactically moving forward and back watching for danger and such as you engage. My best time running the 2-mile PT test was a lot better than assaulting an enemy position wearing combat gear.</p></blockquote><p></p>
[QUOTE="aco175, post: 8154648, member: 27385"] I would be careful when adding more rolls or PC advantages. If the fighter can suddenly spring 100ft this round to reach the bad guy and not have any penalties like disadvantage on attacks, they will do it. By changing the rule with a athletics check or such, you add another roll and add to combat time. Even if the monster can do the same, the added rolls by the DM and players will start to add up. Remember that we are not at school with my Nikes and gym shorts running on a track. Generally movement in D&D is in armor and tactically moving forward and back watching for danger and such as you engage. My best time running the 2-mile PT test was a lot better than assaulting an enemy position wearing combat gear. [/QUOTE]
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General Tabletop Discussion
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Can We Come Up With Better (but still simple) Movement Rules?
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