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General Tabletop Discussion
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Can We Come Up With Better (but still simple) Movement Rules?
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<blockquote data-quote="DND_Reborn" data-source="post: 8154721" data-attributes="member: 6987520"><p><strong><em>UPDATE:</em></strong></p><p></p><p>Here is an idea I am leaning towards that reflects your focus on just moving quickly on your turn:</p><ul> <li data-xf-list-type="ul">Normally, dashing doubles your speed (in essence). Ex. 30 feet becomes a total of 60 ft.</li> <li data-xf-list-type="ul">Accepting that attacks against you will be made with advantage would allow you to triple your speed (gaining twice, that is). Ex. 30 feet would becomes a total of 90 ft.</li> <li data-xf-list-type="ul">Accepting disadvantage on your Dexterity saving throws allows you to increase your speed to four times. Ex. 30 feet becomes a total of 120 ft.</li> <li data-xf-list-type="ul">Accepting that you cannot take reactions bumps it up to five times your speed. Ex. 30 feet becomes a total of 150 ft.</li> </ul><p>The penalties must be taken in order and are cumulative, of course; lasting until the start of your next turn. A PC with Mobility, could move up to 200 ft, which would represent world-class sprinting. I like this idea on one hand because, in something like a contest, the penalties don't really matter (hopefully, you aren't expecting to be attacked during a friendly competition LOL!).</p><p></p><p>Now, this means there is no extra rolling involved, <em>BUT</em> it strains believability because it also isn't based in any fashion on STR, DEX, Athletics, etc. so I am not happy about that, really.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8154721, member: 6987520"] [B][I]UPDATE:[/I][/B] Here is an idea I am leaning towards that reflects your focus on just moving quickly on your turn: [LIST] [*]Normally, dashing doubles your speed (in essence). Ex. 30 feet becomes a total of 60 ft. [*]Accepting that attacks against you will be made with advantage would allow you to triple your speed (gaining twice, that is). Ex. 30 feet would becomes a total of 90 ft. [*]Accepting disadvantage on your Dexterity saving throws allows you to increase your speed to four times. Ex. 30 feet becomes a total of 120 ft. [*]Accepting that you cannot take reactions bumps it up to five times your speed. Ex. 30 feet becomes a total of 150 ft. [/LIST] The penalties must be taken in order and are cumulative, of course; lasting until the start of your next turn. A PC with Mobility, could move up to 200 ft, which would represent world-class sprinting. I like this idea on one hand because, in something like a contest, the penalties don't really matter (hopefully, you aren't expecting to be attacked during a friendly competition LOL!). Now, this means there is no extra rolling involved, [I]BUT[/I] it strains believability because it also isn't based in any fashion on STR, DEX, Athletics, etc. so I am not happy about that, really. [/QUOTE]
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Can We Come Up With Better (but still simple) Movement Rules?
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