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General Tabletop Discussion
*Dungeons & Dragons
Can We Come Up With Better (but still simple) Movement Rules?
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<blockquote data-quote="NotAYakk" data-source="post: 8154748" data-attributes="member: 72555"><p>100 meters is 300 feet. In two rounds that is 150 feet per round. A 30 foot move and dash is 60.</p><p></p><p>A sprint, that (say) makes you have disadvantage on all saving throws and checks and others have advantage on attacking you until the end of your next turn, could work. Using it in combat is very dangerous.</p><p></p><p>We'll make it a bonus action you can take when dashing, and it adds another "movement speed" to start.</p><p></p><p>Now we only need a speed of 50 to reach sprinter speeds.</p><p></p><p>So next, you add your athletics <em>check</em> to your speed.</p><p></p><p>So we get (30+athletics check)<em> times 3, or 90+3 times</em> athletics check.</p><p></p><p>A +4 athletics with a 20 gives you 54*3=162 feet per round. Second round you have disadvantage. So you'll approach but not hit sprinter speed.</p><p></p><p>A running track and intense practice would be an example of having advantage in this check.</p><p></p><p>---</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8154748, member: 72555"] 100 meters is 300 feet. In two rounds that is 150 feet per round. A 30 foot move and dash is 60. A sprint, that (say) makes you have disadvantage on all saving throws and checks and others have advantage on attacking you until the end of your next turn, could work. Using it in combat is very dangerous. We'll make it a bonus action you can take when dashing, and it adds another "movement speed" to start. Now we only need a speed of 50 to reach sprinter speeds. So next, you add your athletics [I]check[/I] to your speed. So we get (30+athletics check)[I] times 3, or 90+3 times[/I] athletics check. A +4 athletics with a 20 gives you 54*3=162 feet per round. Second round you have disadvantage. So you'll approach but not hit sprinter speed. A running track and intense practice would be an example of having advantage in this check. --- [/QUOTE]
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Can We Come Up With Better (but still simple) Movement Rules?
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