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General Tabletop Discussion
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Can We Come Up With Better (but still simple) Movement Rules?
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<blockquote data-quote="Rockyroad" data-source="post: 8155931" data-attributes="member: 7028097"><p>I personally would not mess with the movement speeds in the game. It may not be completely accurate but it's an approximation that makes some sense. As others have pointed out sprinting in a straight line is different from combat movement. On the other hand if the enemy is in retreat and you're "chasing" them down then switching to a chase mode (whatever chase rules you may want to use) would be appropriate.</p><p></p><p>Having said that, if you really want extra speed incorporated into combat, a simple way to do it may be to add 10 ft x Athletics mod to your Dash Action. In exchange you have disadvantage on your next attack or maybe others have advantage on their next attack against you, whatever you want to do with that as long as there is some cost to getting the extra speed. This would scale as you improve in Athletics which would make sense. And I would not require an athletics check. For one it would make it simpler without having to make extra rolls and second, it's just running. I fail to see the need to actually make a check for that. Additionally, this extra speed should be tied to your Dash Action and not be given as a free add on to movement because then you'd be stepping on the Rogue's toes.</p></blockquote><p></p>
[QUOTE="Rockyroad, post: 8155931, member: 7028097"] I personally would not mess with the movement speeds in the game. It may not be completely accurate but it's an approximation that makes some sense. As others have pointed out sprinting in a straight line is different from combat movement. On the other hand if the enemy is in retreat and you're "chasing" them down then switching to a chase mode (whatever chase rules you may want to use) would be appropriate. Having said that, if you really want extra speed incorporated into combat, a simple way to do it may be to add 10 ft x Athletics mod to your Dash Action. In exchange you have disadvantage on your next attack or maybe others have advantage on their next attack against you, whatever you want to do with that as long as there is some cost to getting the extra speed. This would scale as you improve in Athletics which would make sense. And I would not require an athletics check. For one it would make it simpler without having to make extra rolls and second, it's just running. I fail to see the need to actually make a check for that. Additionally, this extra speed should be tied to your Dash Action and not be given as a free add on to movement because then you'd be stepping on the Rogue's toes. [/QUOTE]
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Can We Come Up With Better (but still simple) Movement Rules?
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