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Can we go back to smaller books?
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<blockquote data-quote="Celebrim" data-source="post: 5126478" data-attributes="member: 4937"><p>I'm not arguing against the reaction you got. You got the reaction I would expect you to get under those circumstances. What I'm arguing against is the claim:</p><p></p><p>"I would argue that it must be done..."</p><p></p><p>No, it doesn't. Teaching a player the rules is a terrible way to get them into the game, and is in my opinion a terrible approach to teaching a player to role play. If you want to bring new players into the game, the thing you have to do is tap into that instinctive inner child that used to play house, cowboys and indians, princess, cops and robbers, or whatever it is that kids play these days. The rules will always get in the way of that, no matter how simple or complex that they are. The rules really aren't for the players benefit. The rules are really there for the game master, because rules make a game master's life easier in much the same way that books filled with random tables and monster manuals make a game master's life easier. </p><p></p><p></p><p></p><p>Well, maybe. If the DM isn't a rules geek though, he's unlikely to want to be a DM. And if he isn't a rules geek but still a DM, he's likely to play a very off the cuff rules light version of any game system regardless of the actual rules. </p><p></p><p></p><p></p><p>Because in my experience the players are much more likely to learn to roleplay well than they are if the approach games from the perspective that the game is all about learning system mastery.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5126478, member: 4937"] I'm not arguing against the reaction you got. You got the reaction I would expect you to get under those circumstances. What I'm arguing against is the claim: "I would argue that it must be done..." No, it doesn't. Teaching a player the rules is a terrible way to get them into the game, and is in my opinion a terrible approach to teaching a player to role play. If you want to bring new players into the game, the thing you have to do is tap into that instinctive inner child that used to play house, cowboys and indians, princess, cops and robbers, or whatever it is that kids play these days. The rules will always get in the way of that, no matter how simple or complex that they are. The rules really aren't for the players benefit. The rules are really there for the game master, because rules make a game master's life easier in much the same way that books filled with random tables and monster manuals make a game master's life easier. Well, maybe. If the DM isn't a rules geek though, he's unlikely to want to be a DM. And if he isn't a rules geek but still a DM, he's likely to play a very off the cuff rules light version of any game system regardless of the actual rules. Because in my experience the players are much more likely to learn to roleplay well than they are if the approach games from the perspective that the game is all about learning system mastery. [/QUOTE]
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Can we go back to smaller books?
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