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*Dungeons & Dragons
Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="Eric V" data-source="post: 8752648" data-attributes="member: 6779717"><p>I'd like to see something really different for sorcerers to make them stand out. Imagine if sorcery points were rolled into spell points, but then gave sorcerers way more options on how to use the points, to really give them that "font of magic" or "raw, untamed power" or "member of the X-Men" kind of feel.</p><p></p><p>For example, they could spend points to heal themselves. To recharge items. Conversely, they could drain charges from items to get more spell points! They could use them to enhance their bodies (gain greater move speed, thp, breathe water, sprout wings, gain temporary resistance, whatever). You could let them cast any spell, but it costs double, or something, if it's not one of their practiced spells. Give them a special attack that, when it hits, does no hp damage, but steals a spell or spells from the target and grants the sorcerer spell points. Etc.</p><p></p><p>I am just spitballing, coming up with these on the fly, but it's just to point out that there's a LOT of design space for the sorcerer beyond what we have.</p></blockquote><p></p>
[QUOTE="Eric V, post: 8752648, member: 6779717"] I'd like to see something really different for sorcerers to make them stand out. Imagine if sorcery points were rolled into spell points, but then gave sorcerers way more options on how to use the points, to really give them that "font of magic" or "raw, untamed power" or "member of the X-Men" kind of feel. For example, they could spend points to heal themselves. To recharge items. Conversely, they could drain charges from items to get more spell points! They could use them to enhance their bodies (gain greater move speed, thp, breathe water, sprout wings, gain temporary resistance, whatever). You could let them cast any spell, but it costs double, or something, if it's not one of their practiced spells. Give them a special attack that, when it hits, does no hp damage, but steals a spell or spells from the target and grants the sorcerer spell points. Etc. I am just spitballing, coming up with these on the fly, but it's just to point out that there's a LOT of design space for the sorcerer beyond what we have. [/QUOTE]
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Community
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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