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General Tabletop Discussion
*Dungeons & Dragons
Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="MoonSong" data-source="post: 8756089" data-attributes="member: 6689464"><p>As I expressed in a thread a couple of years back, <a href="https://www.enworld.org/threads/on-whether-sorcerers-and-wizards-should-be-merged-or-not-they-shouldnt.670175/" target="_blank">it is impossible to merge sorcerer and wizard without losing either.</a> Merging sorcerer "back"* into wizard would mean effectively killing the concept. A combined class -or worse turning sorcerer into just a subclass- would be 99% pure wizard (or so be broad that wizard would be limited to a very specific build which is a no no as the wizard itself is a sacred cow) Besides, If sorcerer is being poorly managed as its own class, what makes you think that it being watered down into a subclass wouldn't encourage even more mishandling?</p><p></p><p>Your argument basically boils down to "I don't want to eff it up in the future, so in order to avoid it, I will eff it up now even harder." Or "I don't want this puppy to be mistreated anymore, so I'm going to put it to sleep and append its name to that other puppy across the street that is always getting a lot of love."</p><p></p><p>* Because people keep telling the sorcerer was just split from the wizard at some point, but that is a lie. The Wizard/Mage/MU has never covered anything even vaguely resembling a sorcerer. "Splitting" the sorcerer from the wizard didn't result in any narrowing of the class, instead it expanded the character concepts that were possible since none of them could be made before. Placing it under wizard would mean going back to the previous status quo where we trade a class that can cover thousands of concepts and archetypes to one that can't cover even one of them.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8756089, member: 6689464"] As I expressed in a thread a couple of years back, [URL='https://www.enworld.org/threads/on-whether-sorcerers-and-wizards-should-be-merged-or-not-they-shouldnt.670175/']it is impossible to merge sorcerer and wizard without losing either.[/URL] Merging sorcerer "back"* into wizard would mean effectively killing the concept. A combined class -or worse turning sorcerer into just a subclass- would be 99% pure wizard (or so be broad that wizard would be limited to a very specific build which is a no no as the wizard itself is a sacred cow) Besides, If sorcerer is being poorly managed as its own class, what makes you think that it being watered down into a subclass wouldn't encourage even more mishandling? Your argument basically boils down to "I don't want to eff it up in the future, so in order to avoid it, I will eff it up now even harder." Or "I don't want this puppy to be mistreated anymore, so I'm going to put it to sleep and append its name to that other puppy across the street that is always getting a lot of love." * Because people keep telling the sorcerer was just split from the wizard at some point, but that is a lie. The Wizard/Mage/MU has never covered anything even vaguely resembling a sorcerer. "Splitting" the sorcerer from the wizard didn't result in any narrowing of the class, instead it expanded the character concepts that were possible since none of them could be made before. Placing it under wizard would mean going back to the previous status quo where we trade a class that can cover thousands of concepts and archetypes to one that can't cover even one of them. [/QUOTE]
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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